Пример #1
0
 // Generate units if stationed units is less than genMax
 void Update()
 {
     if (tower.StationedUnits < genMax)
     {
         genTimer += Time.deltaTime;
         float spawnInterval = 1f / UnitsProducedPerSecond;             // Calculate interval. Eventualy will be a constant.
         if (genTimer >= spawnInterval)
         {
             tower.IncStationedUnits();
             TotalProduced++;
             genTimer = 0;
         }
     }
 }