// Start is called before the first frame update void Start() { Helico = GetComponent <Rigidbody>(); sonHelico = GetComponent <AudioSource>(); sonExplosion = objetExplosion.GetComponent <AudioSource>(); //scripts des helices heliceScript = refHelice.GetComponent <TourneObjet>(); heliceScript2 = refHelice2.GetComponent <TourneObjet>(); //vitesseMax d'une helice vitesseHeliceMax = heliceScript.vitRotMax; eauRender = Eau.GetComponent <Renderer>(); }
void Start() { txtCompteur = GetComponent <Text>(); //à chaque seconde appelle Compteur InvokeRepeating("Compteur", 1, 1); //va chercher l'helice GameObject helice = GameObject.FindGameObjectWithTag("helice"); scriptHelice = helice.GetComponent <TourneObjet>(); //va chercher le vehicule GameObject vehicule = GameObject.FindGameObjectWithTag("Vehicule"); scriptVehicule = vehicule.GetComponent <DeplaceVehicule>(); }