Пример #1
0
        public void TestCustomDirectory()
        {
            using (HeadlessGameHost host = new TestRunHeadlessGameHost(nameof(TestCustomDirectory), null)) // don't use clean run as we are writing a config file.
            {
                string       osuDesktopStorage = Path.Combine(host.UserStoragePaths.First(), nameof(TestCustomDirectory));
                const string custom_tournament = "custom";

                // need access before the game has constructed its own storage yet.
                Storage storage = new DesktopStorage(osuDesktopStorage, host);
                // manual cleaning so we can prepare a config file.
                storage.DeleteDirectory(string.Empty);

                using (var storageConfig = new TournamentStorageManager(storage))
                    storageConfig.SetValue(StorageConfig.CurrentTournament, custom_tournament);

                try
                {
                    var osu = LoadTournament(host);

                    storage = osu.Dependencies.Get <Storage>();

                    Assert.That(storage.GetFullPath("."), Is.EqualTo(Path.Combine(host.Storage.GetFullPath("."), "tournaments", custom_tournament)));
                }
                finally
                {
                    host.Exit();
                }
            }
        }
Пример #2
0
        public TournamentStorage(Storage storage)
            : base(storage.GetStorageForDirectory("tournaments"), string.Empty)
        {
            this.storage = storage;

            storageConfig = new TournamentStorageManager(storage);

            if (storage.Exists("tournament.ini"))
            {
                ChangeTargetStorage(UnderlyingStorage.GetStorageForDirectory(storageConfig.Get <string>(StorageConfig.CurrentTournament)));
            }
            else
            {
                Migrate(UnderlyingStorage.GetStorageForDirectory(default_tournament));
            }

            Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
        }