Пример #1
0
    private static float getEloFromRegion(TournamentProtocol.Level rank)
    {
        if (rank.Equals(TournamentProtocol.Level.E))
        {
            return((float)generateRandomInt(1, 375));
        }
        else if (rank.Equals(TournamentProtocol.Level.D))
        {
            return((float)generateRandomInt(350, 750));
        }
        else if (rank.Equals(TournamentProtocol.Level.C))
        {
            return((float)generateRandomInt(750, 1125));
        }
        else if (rank.Equals(TournamentProtocol.Level.B))
        {
            return((float)generateRandomInt(1125, 1500));
        }
        else if (rank.Equals(TournamentProtocol.Level.A))
        {
            return((float)generateRandomInt(1500, 1875));
        }
        else if (rank.Equals(TournamentProtocol.Level.S))
        {
            return((float)generateRandomInt(1875, 2250));
        }

        return((float)generateRandomInt(2250, 2450));
    }
Пример #2
0
    public Region(JSONObject json)
    {
        position     = JSONTemplates.ToVector2Int(json.GetField("position"));
        regionName   = json.GetField("name").str;
        landMass     = (int)json.GetField("landmass").i;
        capitolIndex = (int)json.GetField("capitolindex").i;
        level        = (TournamentProtocol.Level)Enum.Parse(typeof(TournamentProtocol.Level), json.GetField("level").str);

        distances = new Dictionary <int, int>();
        foreach (JSONObject record in json.GetField("distances").list)
        {
            distances.Add((int)record.GetField("key").i, (int)record.GetField("value").i);
        }

        townIndexes = new List <int>();
        foreach (JSONObject record in json.GetField("townindexes").list)
        {
            townIndexes.Add((int)record.i);
        }

        managerProtocolIndexes = new List <int>();
        foreach (JSONObject record in json.GetField("managerindexes").list)
        {
            managerProtocolIndexes.Add((int)record.i);
        }
    }
Пример #3
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 private void determineRegionLevel(int regionDistance)
 {
     if (regionDistance < 2)
     {
         level = TournamentProtocol.Level.E;
     }
     else if (regionDistance < 3)
     {
         level = TournamentProtocol.Level.D;
     }
     else if (regionDistance < 4)
     {
         level = TournamentProtocol.Level.C;
     }
     else if (regionDistance < 5)
     {
         level = TournamentProtocol.Level.B;
     }
     else if (regionDistance < 6)
     {
         level = TournamentProtocol.Level.A;
     }
     else
     {
         level = TournamentProtocol.Level.S;
     }
 }
Пример #4
0
 public void logBoxerStats(TournamentProtocol.Level boxerLevel)
 {
     Debug.Log("Acc " + accuracy + ", End " + endurance + ", Hlt " + health + ", spd " + speed + ", str " + strength + ", ftg " + fatigue +
               "AccG " + accuracyGrowth + ", EndG " + enduranceGrowth + ", HltG " + healthGrowth + ", SpdG " + speedGrowth + ", StrG " + strengthGrowth +
               ", Class " + boxerClass.ToString() + ", WR " + WeeksRemaining + ", " + boxerLevel.ToString() + ", W " + record.Wins + " L " + record.Losses
               );
 }
Пример #5
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    private float getDistanceFromLevel(TournamentProtocol.Level level)
    {
        if (level.Equals(TournamentProtocol.Level.S))
        {
            return(1200.0f);
        }
        else if (level.Equals(TournamentProtocol.Level.A))
        {
            return(900.0f);
        }
        else if (level.Equals(TournamentProtocol.Level.B))
        {
            return(800.0f);
        }
        else if (level.Equals(TournamentProtocol.Level.C))
        {
            return(700.0f);
        }
        else if (level.Equals(TournamentProtocol.Level.D))
        {
            return(700.0f);
        }
        else if (level.Equals(TournamentProtocol.Level.E))
        {
            return(700.0f);
        }

        return(1200.0f);
    }
Пример #6
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    private static float getPrizeMoney(TournamentProtocol.Level level)
    {
        if (level.Equals(TournamentProtocol.Level.E))
        {
            return((float)generateRandomInt(800, 1200));
        }
        else if (level.Equals(TournamentProtocol.Level.D))
        {
            return((float)generateRandomInt(1400, 2000));
        }
        else if (level.Equals(TournamentProtocol.Level.C))
        {
            return((float)generateRandomInt(2200, 3000));
        }
        else if (level.Equals(TournamentProtocol.Level.B))
        {
            return((float)generateRandomInt(3300, 4500));
        }
        else if (level.Equals(TournamentProtocol.Level.A))
        {
            return((float)generateRandomInt(4800, 6500));
        }
        else if (level.Equals(TournamentProtocol.Level.S))
        {
            return((float)generateRandomInt(7000, 11000));
        }

        return((float)generateRandomInt(11500, 14000));
    }
Пример #7
0
    private static float getPrimaryStatFromLevel(TournamentProtocol.Level level)
    {
        if (level.Equals(TournamentProtocol.Level.S))
        {
            return((float)generateRandomInt(700, 850));
        }
        else if (level.Equals(TournamentProtocol.Level.A))
        {
            return((float)generateRandomInt(600, 750));
        }
        else if (level.Equals(TournamentProtocol.Level.B))
        {
            return((float)generateRandomInt(500, 700));
        }
        else if (level.Equals(TournamentProtocol.Level.C))
        {
            return((float)generateRandomInt(400, 575));
        }
        else if (level.Equals(TournamentProtocol.Level.D))
        {
            return((float)generateRandomInt(300, 400));
        }
        else if (level.Equals(TournamentProtocol.Level.E))
        {
            return((float)generateRandomInt(200, 300));
        }

        return(850.0f);
    }
Пример #8
0
    private static float getSecondaryStatFromLevel(TournamentProtocol.Level level)
    {
        if (level.Equals(TournamentProtocol.Level.S))
        {
            return((float)generateRandomInt(300, 650));
        }
        else if (level.Equals(TournamentProtocol.Level.A))
        {
            return((float)generateRandomInt(250, 600));
        }
        else if (level.Equals(TournamentProtocol.Level.B))
        {
            return((float)generateRandomInt(200, 550));
        }
        else if (level.Equals(TournamentProtocol.Level.C))
        {
            return((float)generateRandomInt(175, 450));
        }
        else if (level.Equals(TournamentProtocol.Level.D))
        {
            return((float)generateRandomInt(125, 300));
        }
        else if (level.Equals(TournamentProtocol.Level.E))
        {
            return((float)generateRandomInt(100, 200));
        }

        return(650.0f);
    }
Пример #9
0
    private static List <int> getPercentagesForRegion(TournamentProtocol.Level regionLevel)
    {
        if (regionLevel.Equals(TournamentProtocol.Level.E))
        {
            return(new List <int>(new int[] { 98, 95, 90, 80, 60 }));
        }
        else if (regionLevel.Equals(TournamentProtocol.Level.D))
        {
            return(new List <int>(new int[] { 96, 90, 80, 65, 20 }));
        }
        else if (regionLevel.Equals(TournamentProtocol.Level.C))
        {
            return(new List <int>(new int[] { 96, 90, 75, 30, 10 }));
        }
        else if (regionLevel.Equals(TournamentProtocol.Level.B))
        {
            return(new List <int>(new int[] { 95, 80, 35, 15, 5 }));
        }
        else if (regionLevel.Equals(TournamentProtocol.Level.A))
        {
            return(new List <int>(new int[] { 85, 40, 20, 10, 4 }));
        }
        else if (regionLevel.Equals(TournamentProtocol.Level.S))
        {
            return(new List <int>(new int[] { 70, 45, 25, 10, 3 }));
        }

        return(new List <int>(new int[] { 98, 95, 90, 80, 60 }));
    }
Пример #10
0
    private static float getAgeFromLevel(TournamentProtocol.Level level)
    {
        if (level.Equals(TournamentProtocol.Level.S))
        {
            return((float)generateRandomInt(50, 88));
        }
        else if (level.Equals(TournamentProtocol.Level.A))
        {
            return((float)generateRandomInt(50, 88));
        }
        else if (level.Equals(TournamentProtocol.Level.B))
        {
            return((float)generateRandomInt(40, 85));
        }
        else if (level.Equals(TournamentProtocol.Level.C))
        {
            return((float)generateRandomInt(35, 85));
        }
        else if (level.Equals(TournamentProtocol.Level.D))
        {
            return((float)generateRandomInt(30, 85));
        }
        else if (level.Equals(TournamentProtocol.Level.E))
        {
            return((float)generateRandomInt(10, 85));
        }

        return(85.0f);
    }
Пример #11
0
    private static int getDistanceFromLevel(TournamentProtocol.Level level)
    {
        if (level.Equals(TournamentProtocol.Level.S))
        {
            return(10);
        }
        else if (level.Equals(TournamentProtocol.Level.A))
        {
            return(5);
        }
        else if (level.Equals(TournamentProtocol.Level.B))
        {
            return(4);
        }
        else if (level.Equals(TournamentProtocol.Level.C))
        {
            return(3);
        }
        else if (level.Equals(TournamentProtocol.Level.D))
        {
            return(3);
        }
        else if (level.Equals(TournamentProtocol.Level.E))
        {
            return(2);
        }

        return(10);
    }
Пример #12
0
    private static bool addQualifier(ref DataPool worldData, Vector2Int pos, TournamentProtocol.Level level)
    {
        List <int> qualifiers = new List <int>();

        for (int i = 0; i < worldData.Regions.Count; i++)
        {
            if (worldData.Capitols[worldData.Regions[i].CapitolIndex].Quarterlies.ContainsKey(level))
            {
                qualifiers.Add(i);
            }
        }

        bool tooClose = false;

        foreach (int index in qualifiers)
        {
            List <Vector2Int> path = worldData.Dijkstras.shortestPath(pos, worldData.Regions[index].Position);

            if (path.Count < getSpacing(level))
            {
                tooClose = true;
            }
        }

        if (qualifiers.Count == 0)
        {
            return(true);
        }

        return(!tooClose);
    }
Пример #13
0
    private static List <int> recruit(DataPool worldData, TournamentProtocol.Level level, List <int> regionsWithinJurisdiction, bool highestRated)
    {
        List <int> potentialRecruits = new List <int>();

        foreach (int rIndex in regionsWithinJurisdiction)
        {
            foreach (int mIndex in worldData.Regions[rIndex].getRegionsManagerIndexes())
            {
                if (worldData.Managers[mIndex].Rank.Equals(level) && !worldData.Managers[mIndex].isBusy())
                {
                    potentialRecruits.Add(mIndex);
                }
            }
        }

        if (highestRated)
        {
            potentialRecruits = potentialRecruits.OrderByDescending(t => EvaluationProtocol.evaluateBoxer(worldData.Boxers[t])).ToList();
        }
        else
        {
            potentialRecruits = potentialRecruits.OrderByDescending(t => worldData.Managers[t].Priority).ToList();
        }

        return(potentialRecruits);
    }
Пример #14
0
    public Town(JSONObject json)
    {
        name        = json.GetField("name").str;
        location    = JSONTemplates.ToVector2Int(json.GetField("location"));
        regionLevel = (TournamentProtocol.Level)Enum.Parse(typeof(TournamentProtocol.Level), json.GetField("level").str);

        tournament = new Tournament(json.GetField("tournament"));
    }
Пример #15
0
    public static List <int> getBoxersOfRank(ref DataPool worldData, TournamentProtocol.Level level)
    {
        List <int> boxerIndexes = new List <int>();

        for (int i = 0; i < worldData.Managers.Count; i++)
        {
            if (worldData.Managers[i].Rank.Equals(level))
            {
                boxerIndexes.Add(worldData.Managers[i].BoxerIndex);
            }
        }

        return(boxerIndexes);
    }
Пример #16
0
    private void balanceRank(TournamentProtocol.Level rank)
    {
        foreach (Region r in regions)
        {
            List <int> managerIndexes = r.getRegionsManagerIndexes().FindAll(index => managers[index].Rank.Equals(rank)).ToList();

            managerIndexes = managerIndexes.OrderByDescending(index => EvaluationProtocol.evaluateBoxer(boxers[managers[index].BoxerIndex])).ToList();

            if (managerIndexes.Count > 12)
            {
                managers[managerIndexes[0]].graduateRank();
            }
        }
    }
Пример #17
0
    private List <int> recruit(TournamentProtocol.Level level, Vector2Int p1, bool highestRated)
    {
        List <int> potentialRecruits = new List <int>();

        int index = 0;

        foreach (Manager m in worldData.Managers)
        {
            Vector2Int p2 = worldData.Towns[worldData.Managers[index].TownIndex].Location;

            float distance = Mathf.Sqrt(Mathf.Pow((p2.x - p1.x), 2) + Mathf.Pow((p2.y - p1.y), 2));

            if (level.Equals(TournamentProtocol.Level.S))
            {
                if (m.Rank.Equals(level) && !m.isBusy())
                {
                    potentialRecruits.Add(index);
                }
            }
            else
            {
                if (distance < getDistanceFromLevel(level) && m.Rank.Equals(level) && !m.isBusy())
                {
                    potentialRecruits.Add(index);
                }
            }

            index++;
        }

        if (highestRated)
        {
            potentialRecruits = potentialRecruits.OrderByDescending(t => EvaluationProtocol.evaluateBoxer(worldData.Boxers[t])).ToList();
        }
        else
        {
            potentialRecruits = potentialRecruits.OrderByDescending(t => worldData.Managers[t].Priority).ToList();
        }

        return(potentialRecruits);
    }
Пример #18
0
    private static void createManagerBasedOnTown(ref DataPool worldData, int townIndex, int regionIndex)
    {
        for (int j = 0; j < 2; j++)
        {
            List <BoxerClass.Type> typeList = BoxerClass.getTypeList();

            Manager manager = new Manager(
                worldData.generateFirstName(), worldData.generateLastName(), townIndex, generateRandomInt(145, 225), typeList[generateRandomInt(0, typeList.Count - 1)]);
            manager.Record.setELO(getEloFromRegion(worldData.Towns[townIndex].RegionLevel));
            manager.setupHomebase(ref worldData, true);
            worldData.Managers.Add(manager);

            List <Boxer> boxers = WorldBuilderProtocol.generateBoxerRecruits(ref worldData, manager.TownIndex, manager.Record.ELO);

            int   bIndex = 0;
            float max    = 0.0f;

            for (int i = 0; i < boxers.Count; i++)
            {
                float boxerEval = EvaluationProtocol.evaluateBoxer(boxers[i], worldData.Managers[worldData.Managers.Count - 1].Preference);

                if (boxerEval > max)
                {
                    max    = boxerEval;
                    bIndex = i;
                }
            }

            TournamentProtocol.Level boxerLevel = (TournamentProtocol.Level)generateRandomInt(0, (int)worldData.Towns[townIndex].RegionLevel);

            worldData.Boxers.Add(boxers[bIndex]);
            manager.recruitBoxer(worldData.Boxers.Count - 1);
            ManagerProtocol.updateELO(ref worldData, worldData.Managers.Count - 1);
            manager.upgradeFacilities(ref worldData);
            manager.setRank(boxerLevel);
            ageAndDevelop(ref worldData, worldData.Boxers.Count - 1, boxerLevel);

            worldData.Regions[regionIndex].addManager(worldData.Managers.Count - 1);
        }
    }
Пример #19
0
    private static int getSpacing(TournamentProtocol.Level level)
    {
        switch (level)
        {
        case TournamentProtocol.Level.E:
            return(2);

        case TournamentProtocol.Level.D:
            return(3);

        case TournamentProtocol.Level.C:
            return(generateRandomInt(3, 4));

        case TournamentProtocol.Level.B:
            return(generateRandomInt(3, 4));

        case TournamentProtocol.Level.A:
            return(generateRandomInt(4, 5));
        }

        return(7);
    }
Пример #20
0
    public Tournament(string name, CalendarDate dt, float topPrize, int size, TournamentProtocol.Level lvl, bool qtr)
    {
        managerIndexes    = new List <int>();
        this.name         = name;
        prizes            = new List <float>();
        tournamentResults = new Dictionary <int, TournamentResult>();
        schedule          = new Dictionary <int, List <Vector2Int> >();

        date = dt;

        prizes.Add(topPrize);
        prizes.Add(topPrize / 2.0f);
        prizes.Add(topPrize / 4.0f);
        prizes.Add(0.0f);

        this.size = size;

        level = lvl;

        currentRound = 0;
        priority     = false;
        quarterly    = qtr;
    }
Пример #21
0
    public static Tournament createTournamentBasedOnRegion(ref DataPool worldData, TournamentProtocol.Level regionLevel, CalendarDate date)
    {
        List <int> tournamentPercentages = getPercentagesForRegion(regionLevel);

        int rng = generateRandomInt(0, 100);

        TournamentProtocol.Level tournamentLevel = TournamentProtocol.Level.E;

        if (rng >= tournamentPercentages[0])
        {
            tournamentLevel = TournamentProtocol.Level.S;
        }
        else if (rng >= tournamentPercentages[1])
        {
            tournamentLevel = TournamentProtocol.Level.A;
        }
        else if (rng >= tournamentPercentages[2])
        {
            tournamentLevel = TournamentProtocol.Level.B;
        }
        else if (rng >= tournamentPercentages[3])
        {
            tournamentLevel = TournamentProtocol.Level.C;
        }
        else if (rng >= tournamentPercentages[4])
        {
            tournamentLevel = TournamentProtocol.Level.D;
        }
        else
        {
            tournamentLevel = TournamentProtocol.Level.E;
        }

        return(new Tournament(worldData.generateTournamentName() + " Cup", date, getPrizeMoney(tournamentLevel), getRandomTournamentSize((int)tournamentLevel),
                              tournamentLevel, false));
    }
Пример #22
0
    public Tournament(JSONObject json)
    {
        date         = new CalendarDate(json.GetField("date"));
        name         = json.GetField("name").str;
        size         = (int)json.GetField("size").i;
        currentRound = (int)json.GetField("round").i;
        priority     = json.GetField("priority");
        quarterly    = json.GetField("quarterly");

        level = (TournamentProtocol.Level)Enum.Parse(typeof(TournamentProtocol.Level), json.GetField("level").str);

        prizes = new List <float>();
        foreach (JSONObject p in json.GetField("prizes").list)
        {
            prizes.Add(p.f);
        }

        managerIndexes = new List <int>();
        foreach (JSONObject m in json.GetField("managerindexes").list)
        {
            managerIndexes.Add((int)m.i);
        }

        tournamentResults = new Dictionary <int, TournamentResult>();
        foreach (JSONObject record in json.GetField("results").list)
        {
            tournamentResults.Add((int)record.GetField("key").i, new TournamentResult(record.GetField("value")));
        }

        schedule = new Dictionary <int, List <Vector2Int> >();

        if (managerIndexes.Count > 2)
        {
            scheduleTournament();
        }
    }
Пример #23
0
 public void setRank(TournamentProtocol.Level rank)
 {
     currentRanking = rank;
 }
Пример #24
0
 public Tournament getTournamentFromCapitolIndex(int capitolIndex, TournamentProtocol.Level level)
 {
     return(capitols[capitolIndex].Quarterlies[level]);
 }
Пример #25
0
    private static void ageAndDevelop(ref DataPool worldData, int index, TournamentProtocol.Level level)
    {
        float agePercentage = getAgeFromLevel(level);

        List <EvaluationProtocol.Stats> bestTraits      = new List <EvaluationProtocol.Stats>();
        List <EvaluationProtocol.Stats> secondaryTraits = new List <EvaluationProtocol.Stats>();

        List <EvaluationProtocol.Stats> build = BoxerClass.getBuild(worldData.Boxers[index].BoxerClass);

        if (build.Contains(EvaluationProtocol.Stats.AccuracyGrowth))
        {
            bestTraits.Add(EvaluationProtocol.Stats.Accuracy);
        }
        else
        {
            secondaryTraits.Add(EvaluationProtocol.Stats.Accuracy);
        }

        if (build.Contains(EvaluationProtocol.Stats.EnduranceGrowth))
        {
            bestTraits.Add(EvaluationProtocol.Stats.Endurance);
        }
        else
        {
            secondaryTraits.Add(EvaluationProtocol.Stats.Endurance);
        }

        if (build.Contains(EvaluationProtocol.Stats.HealthGrowth))
        {
            bestTraits.Add(EvaluationProtocol.Stats.Health);
        }
        else
        {
            secondaryTraits.Add(EvaluationProtocol.Stats.Health);
        }

        if (build.Contains(EvaluationProtocol.Stats.SpeedGrowth))
        {
            bestTraits.Add(EvaluationProtocol.Stats.Speed);
        }
        else
        {
            secondaryTraits.Add(EvaluationProtocol.Stats.Speed);
        }

        if (build.Contains(EvaluationProtocol.Stats.StrengthGrowth))
        {
            bestTraits.Add(EvaluationProtocol.Stats.Strength);
        }
        else
        {
            secondaryTraits.Add(EvaluationProtocol.Stats.Strength);
        }

        foreach (EvaluationProtocol.Stats stat in bestTraits)
        {
            float value = getPrimaryStatFromLevel(level) * (agePercentage / 100.0f);
            value = value < 55.0f ? 55.0f : value;
            worldData.Boxers[index].modifyStat(stat, Mathf.RoundToInt(value));
        }

        foreach (EvaluationProtocol.Stats stat in secondaryTraits)
        {
            float value = getSecondaryStatFromLevel(level) * (agePercentage / 100.0f);
            value = value < 40.0f ? 40.0f : value;
            worldData.Boxers[index].modifyStat(stat, Mathf.RoundToInt(value));
        }

        worldData.Boxers[index].cutLife(Mathf.RoundToInt(worldData.Boxers[index].WeeksRemaining * (agePercentage / 100.0f)));
    }
Пример #26
0
 public void graduateRank()
 {
     currentRanking = (TournamentProtocol.Level)(((int)currentRanking) + 1);
 }
Пример #27
0
 public void setupNode(TournamentProtocol.Level level, int qCount, int tCount)
 {
     uiElements[WeekNodeLabel.Rank].SetText(level.ToString());
     //uiElements[WeekNodeLabel.QualifierCount].SetText(qCount.ToString());
     //uiElements[WeekNodeLabel.TournamentCount].SetText(tCount.ToString());
 }
Пример #28
0
 public static Tournament createQuarterlyTournament(TournamentProtocol.Level level, CalendarDate date)
 {
     return(new Tournament("Regional " + level.ToString() + " Qualifier", date, getPrizeMoney(level) + 1000.0f, 16, level, true));
 }
Пример #29
0
    public Manager(JSONObject json)
        : base(JSONTemplates.ToVector2Int(json.GetField("age")), json.GetField("firstname").str, json.GetField("lastname").str,
               (int)json.GetField("townindex").i, (int)json.GetField("weight").i)
    {
        preference = (BoxerClass.Type)Enum.Parse(typeof(BoxerClass.Type), json.GetField("preference").str);

        boxerIndex = (int)json.GetField("boxerindex").i;

        record = new Record(json.GetField("record"));

        atSea        = json.GetField("atsea").b;
        atTournament = json.GetField("attournament").b;

        homebase = new Homebase(json.GetField("homebase"));
        ship     = new Ship(json.GetField("ship"));
        finance  = new FinanceProtocol(json.GetField("finance"));

        currentBoxerELO   = json.GetField("boxerelo").f;
        currentManagerELO = json.GetField("managerelo").f;

        tournamentCount    = (int)json.GetField("tournamentsattended").i;
        tournamentPriority = (int)json.GetField("priority").i;
        currentRanking     = (TournamentProtocol.Level)Enum.Parse(typeof(TournamentProtocol.Level), json.GetField("rank").str);

        trainingRegime = new List <ManagerProtocol.FacilityShortcut>();
        foreach (JSONObject r in json.GetField("trainingregime").list)
        {
            trainingRegime.Add((ManagerProtocol.FacilityShortcut)Enum.Parse(typeof(ManagerProtocol.FacilityShortcut), r.str));
        }

        archivedBoxerELO = new List <float>();
        foreach (JSONObject r in json.GetField("archivedboxerelo").list)
        {
            archivedBoxerELO.Add(r.f);
        }

        archivedManagerELO = new List <float>();
        foreach (JSONObject r in json.GetField("archivedmanagerelo").list)
        {
            archivedManagerELO.Add(r.f);
        }

        previousOpponents = new List <int>();
        foreach (JSONObject r in json.GetField("previousopponents").list)
        {
            previousOpponents.Add((int)r.i);
        }

        consumables = new List <Consumable>();
        foreach (JSONObject r in json.GetField("consumables").list)
        {
            consumables.Add(new Consumable(r));
        }

        arms = new List <Arm>();
        foreach (JSONObject r in json.GetField("arms").list)
        {
            arms.Add(new Arm(r));
        }

        legs = new List <Legs>();
        foreach (JSONObject r in json.GetField("legs").list)
        {
            legs.Add(new Legs(r));
        }

        implants = new List <Implant>();
        foreach (JSONObject r in json.GetField("implants").list)
        {
            implants.Add(new Implant(r));
        }
    }
Пример #30
0
 public Town(string name, Vector2Int loc, TournamentProtocol.Level level)
 {
     this.name        = name;
     this.location    = loc;
     this.regionLevel = level;
 }