public static PreGameSpecs tournamentInfoToGameSpecs(TournamentInfoMsg info) { PreGameSpecs specs = generateGameSpecs(info.type, "Admin", false, false); specs.isInTournament = true; specs.tournamentID = info.tournamentID; return specs; }
private static void handleTournamentStarted(IIncommingMessage rawMsg) { storedUpdates.Clear(); ClientUIStateManager.requestGotoState(ClientUIStates.PlayingTournament, () => { storedInitMsg = rawMsg.Deserialize <TournamentInfoMsg>(); initCurrentTree(storedInitMsg); }); }
public static void onTournamentStarted(TournamentInfoMsg tournamentInfo) { singleton.tournamentInfo = tournamentInfo; singleton.allUpdates.Clear(); singleton.runningTournament = true; initVisualTree(tournamentInfo); }
public void updateAdmin() { TournamentInfoMsg infoMsg = new TournamentInfoMsg() { players = gameInfo.players.Select(p => p.info).ToArray() }; gameInfo.admin.SendMessage((short)CustomMasterServerMSG.preTournamentUpdate, infoMsg); }
private static void initVisualTree(TournamentInfoMsg tournamentInfo) { singleton.currentTree = GameObject.FindGameObjectWithTag("GameController").GetComponent <VisualTournamentTree>(); singleton.currentTree.init(tournamentInfo.players, ServerUtils.tournamentInfoToGameSpecs(tournamentInfo), tournamentInfo.doubleElimination); foreach (TournamentTreeUpdate u in singleton.allUpdates) { singleton.currentTree.updateRounds(u.rounds, false); } singleton.currentTree.renderVisualTree(); }
public PreTournamentGame(TournamentInfoMsg specs, IPeer admin, string roomID) { specs.tournamentID = roomID; gameInfo = new TournamentGameInfo() { admin = admin, roomID = roomID, specs = specs, connectedPeers = new List <IPeer>(), players = new List <TournamentPlayer>(), hostName = "Admin", doubleElimination = specs.doubleElimination }; }
private void handleTournamentStarted(ResponseStatus status, IIncommingMessage msg) { if (status != ResponseStatus.Success) { Debug.LogError(msg.AsString()); return; } TournamentInfoMsg specMsg = msg.Deserialize <TournamentInfoMsg>(); AdminUIManager.requestGotoState(ClientUI.ClientUIStates.PlayingTournament, () => { AdminRunningTournamentManager.onTournamentStarted(specMsg); }); }
public void createButtonPressed() { if (waitingForResponse) { return; } TournamentInfoMsg msg = new TournamentInfoMsg() { type = Game.GameType.Snake, maxPlayers = 128, doubleElimination = true }; Msf.Connection.SendMessage((short)CustomMasterServerMSG.createTournament, msg, handleTournamentCreated); waitingForResponse = true; }
public void handleCreateTournament(IIncommingMessage rawMsg) { IPeer peer = rawMsg.Peer; if (SpectatorAuthModule.existsAdmin(peer) == false) { rawMsg.Respond("You don't have admin permission", ResponseStatus.Failed); return; } TournamentInfoMsg msg = rawMsg.Deserialize <TournamentInfoMsg>(); string key = generateGameKey(); PreTournamentGame newTournament = new PreTournamentGame(msg, peer, key); currentPreTournaments.Add(key, newTournament); addPlayerToPeerToTournaments(rawMsg.Peer, newTournament); rawMsg.Respond(key, ResponseStatus.Success); newTournament.updateAdmin(); Debug.LogError("Created Tournament: " + key + " With admin: " + rawMsg.Peer.Id); }
public void handlePreTournamentUpdate(IIncommingMessage rawMsg) { TournamentInfoMsg info = rawMsg.Deserialize <TournamentInfoMsg>(); showList(info.players); }
private static void initCurrentTree(TournamentInfoMsg infoMsg) { currentTree = GameObject.FindGameObjectWithTag("GameController").GetComponent <VisualTournamentTree>(); currentTree.init(infoMsg.players, ServerUtils.tournamentInfoToGameSpecs(infoMsg), infoMsg.doubleElimination); isInTournament = true; }
public static void gotTournamentUpdate(TournamentInfoMsg msg) { singleton.tournamentInfo = msg; }