public static void SetStationName(TourCartStation station, string stationname) { if (string.IsNullOrEmpty(stationname)) { Debug.LogWarning("TourStationWindow trying to set name for null or empty string!"); } if (station.TrackNetwork != null && station.TrackNetwork.TourCartStations.ContainsKey(stationname)) { Debug.LogWarning("User attempted to duplicate Tour Cart Station names"); return; } if (!string.IsNullOrEmpty(station.StationName) && station.TrackNetwork != null && station.TrackNetwork.TourCartStations.ContainsKey(station.StationName)) { station.TrackNetwork.TourCartStations.Remove(station.StationName); } station.StationName = stationname; if (station.TrackNetwork != null) { station.TrackNetwork.TourCartStations.Add(station.StationName, station); } if (!WorldScript.mbIsServer) { NetworkManager.instance.SendInterfaceCommand(InterfaceName, InterfaceStationName, stationname, null, station, 0f); } TourStationWindow.networkredraw = true; station.RequestImmediateNetworkUpdate(); station.MarkDirtyDelayed(); }
/// <summary> /// Reassigns tour carts to new track network based on connected junctions /// </summary> /// <param name="original">Track network to transfer the stations from</param> public void ReassignTourCartStations(FreightTrackNetwork original) { if (original == null || original.TourCartStations.Count == 0) { return; } List <string> keys = original.TourCartStations.Keys.ToList(); int count = keys.Count; for (int n = 0; n < count; n++) { if (string.IsNullOrEmpty(keys[n]) || !original.TourCartStations.ContainsKey(keys[n])) { continue; } TourCartStation station = original.TourCartStations[keys[n]]; if (station.ClosestJunction == null || station.TrackNetwork == null) { continue; } if (station.ClosestJunction.TrackNetwork == this && station.TrackNetwork.TourCartStations.ContainsKey(keys[n]) && !this.TourCartStations.ContainsKey(keys[n])) { station.TrackNetwork.TourCartStations.Remove(keys[n]); this.TourCartStations.Add(keys[n], station); } } }
public override void SpawnWindow(SegmentEntity targetEntity) { TourCartStation station = targetEntity as TourCartStation; //Catch for when the window is called on an inappropriate machine if (station == null) { GenericMachinePanelScript.instance.Hide(); UIManager.RemoveUIRules("Machine"); return; } UIUtil.UIdelay = 0; UIUtil.UILock = true; if (this.SetName || string.IsNullOrEmpty(station.StationName)) { this.manager.SetTitle("Tour Cart Station - Set Name"); UIManager.mbEditingTextField = true; UIManager.AddUIRules("TextEntry", UIRules.RestrictMovement | UIRules.RestrictLooking | UIRules.RestrictBuilding | UIRules.RestrictInteracting | UIRules.SetUIUpdateRate); GenericMachinePanelScript.instance.Scroll_Bar.GetComponent <UIScrollBar>().scrollValue = 0.0f; this.manager.AddButton("namecancel", "Cancel", 100, 0); this.manager.AddBigLabel("nametitle", "Enter Network ID", Color.white, 50, 40); this.manager.AddBigLabel("nameentry", "_", Color.cyan, 50, 65); } else { // Select destination this.manager.SetTitle("Select Tour Cart Destination"); this.manager.AddButton("namestation", "Change Name", 15, 0); this.manager.AddBigLabel("stationname", station.StationName, Color.white, 165, 0); int spacing = 50; //Spacing between each registry line int yoffset = 65; //Offset below button row if (station.TrackNetwork != null && station.TrackNetwork.TourCartStations.Count != 0) { List <string> keys = station.TrackNetwork.TourCartStations.Keys.ToList(); keys.Remove(station.StationName); for (int n = 0; n < keys.Count; n++) { this.manager.AddButton("tourstation" + n, keys[n], 100, yoffset + (n * spacing)); } if (keys.Count == 0) { this.manager.AddBigLabel("nostations", "Add Additional Tour Cart Stations", Color.red, 0, yoffset); this.manager.AddBigLabel("nostations1", "to Track Network...", Color.red, 0, yoffset + 22); } } else { this.manager.AddBigLabel("nostations", "Connect Tour Cart Station to", Color.red, 0, yoffset); this.manager.AddBigLabel("nostations1", "a Freight Track Network...", Color.red, 0, yoffset + 22); } } //dirty = true; networkredraw = false; }
public override void UpdateMachine(SegmentEntity targetEntity) { TourCartStation station = targetEntity as TourCartStation; //Catch for when the window is called on an inappropriate machine if (station == null) { GenericMachinePanelScript.instance.Hide(); UIManager.RemoveUIRules("Machine"); return; } UIUtil.UIdelay = 0; if (networkredraw) { this.manager.RedrawWindow(); } if (this.SetName || string.IsNullOrEmpty(station.StationName)) { this.Counter++; foreach (char c in Input.inputString) { if (c == "\b"[0]) //Backspace { if (this.EntryString.Length != 0) { this.EntryString = this.EntryString.Substring(0, this.EntryString.Length - 1); } } else if (c == "\n"[0] || c == "\r"[0]) //Enter or Return { TourStationWindow.SetStationName(station, this.EntryString); this.SetName = false; this.EntryString = ""; UIManager.mbEditingTextField = false; UIManager.RemoveUIRules("TextEntry"); return; } else { this.EntryString += c; } } this.manager.UpdateLabel("nameentry", this.EntryString + (this.Counter % 20 > 10 ? "_" : ""), Color.cyan); //dirty = true; return; } }
public void TravelTo(TourCartStation station, FreightTrackJunction start) { if (station != null && station.JunctionDirection != -1 && station.ClosestJunction != null) { string mobtype = this.GetSpawnedCartType(); if (string.IsNullOrEmpty(mobtype)) { return; } FreightCartMob tourcart = MobManager.instance.SpawnMob(MobType.Mod, mobtype, this.mSegment, this.mnX, this.mnY + (long)this.mForwards.y + 1L, this.mnZ, new Vector3(0.0f, 0.0f, 0.0f), this.mForwards) as FreightCartMob; ManagerSync.TourCart = tourcart; tourcart.DestinationJunction = station.ClosestJunction; tourcart.DestinationDirection = station.JunctionDirection; tourcart.JunctionRoute = station.TrackNetwork.RouteFind(start, station.ClosestJunction); tourcart.NextJunction = start; } }
public static NetworkInterfaceResponse HandleNetworkCommand(Player player, NetworkInterfaceCommand nic) { TourCartStation station = nic.target as TourCartStation; string command = nic.command; if (command != null) { if (command == InterfaceStationName) { TourStationWindow.SetStationName(station, nic.payload); } } return(new NetworkInterfaceResponse { entity = station, inventory = player.mInventory }); }
public override bool ButtonClicked(string name, SegmentEntity targetEntity) { TourCartStation station = targetEntity as TourCartStation; if (name == "namestation") { this.SetName = true; this.manager.RedrawWindow(); return(true); } else if (name == "namecancel") { this.SetName = false; this.manager.RedrawWindow(); } else if (name.Contains("tourstation")) // drag drop to a slot { if (station.TrackNetwork == null || station.ClosestJunction == null) { Debug.LogWarning("TourStationWindow attemption to travel on null network or from null junction"); return(false); } int slotNum = -1; int.TryParse(name.Replace("tourstation", ""), out slotNum); //Get slot name as number List <string> keys = station.TrackNetwork.TourCartStations.Keys.ToList(); keys.Remove(station.StationName); if (slotNum > -1) // valid slot { station.TravelTo(station.TrackNetwork.TourCartStations[keys[slotNum]], station.ClosestJunction); } GenericMachinePanelScript.instance.Hide(); UIManager.RemoveUIRules("Machine"); return(true); } return(false); }
/// <summary> /// Follows a track segment to find all containing stations until it reaches another junction or determines track is invalid /// </summary> /// <param name="direction">0 - 3 representing the four directions out of the junction</param> /// <returns>True if it found complete segment</returns> public bool TrackFollow(int direction) { //Initialize the check from the junction long nextX = this.mnX; long nextY = this.mnY; long nextZ = this.mnZ; Vector3 dirvec = new Vector3(); //Store the initial junction direction for later recording which direction the connected junction is associated with int initialdirection = direction; //List of freight cart stations found on this segment -> to be written to the final constructed FreightTrackSegment List <FreightCartStation> SegmentStations = new List <FreightCartStation>(); //Store visited track pieces for catching when the segment enters a closed loop List <TrackPiece> VisitedTracks = new List <TrackPiece>(); //Add a penalty for pathfinding in certain directions to avoid stations and other undesirable routes int PathfindPenalty = 0; //Begin loop here. Direction can be set and used to check the next location each time through the loop //Allow segments only up to 2048 long due to cost of loop checking - may revise after testing for (int n = 0; n < 2048; n++) { switch (direction) { case 0: nextX++; dirvec = Vector3.right; break; case 1: nextZ++; dirvec = Vector3.forward; break; case 2: nextX--; dirvec = Vector3.left; break; case 3: nextZ--; dirvec = Vector3.back; break; default: nextX++; break; } ushort lValue1 = 0; byte lFlags1 = 0; ushort type = this.GetCube(nextX, nextY, nextZ, out lValue1, out lFlags1); this.mUnderSegment = this.mPrevGetSeg; //Debug.LogWarning("GetCube type: " + type.ToString() + " value: " + lValue1); bool foundslope = false; //Found air and need to check for a downward slope under it if (type == 1) { ushort lValue2 = 0; byte lFlags2 = 0; ushort cube = this.GetCube(nextX, nextY - 1L, nextZ, out lValue2, out lFlags2); Segment segment = this.mPrevGetSeg; type = cube; lFlags1 = lFlags2; lValue1 = lValue2; if ((type == 538 && lValue1 == 2) || (type == ScrapTrackType && lValue1 == ScrapSlopeVal)) { foundslope = true; nextY--; //decrement Y level for next loop through! } else { if (type == 0) { Debug.LogError("Error, track follower has null under segment!"); } if (this.mPrevGetSeg == null) { Debug.LogError("Error, prevseg was null!"); } if (segment == null) { Debug.LogError("Error, old was null!"); } if (this.mPrevGetSeg != segment) { Debug.LogWarning(("Track follower is looking for a slope, and has had to check across segment boundaries for this![Old/New" + segment.GetName() + " -> " + this.mPrevGetSeg.GetName())); } return(false); } } Vector3 trackvec = SegmentCustomRenderer.GetRotationQuaternion(lFlags1) * Vector3.forward; bool oneway = false; trackvec.Normalize(); trackvec.x = trackvec.x >= -0.5 ? (trackvec.x <= 0.5 ? 0.0f : 1f) : -1f; trackvec.y = trackvec.y >= -0.5 ? (trackvec.y <= 0.5 ? 0.0f : 1f) : -1f; trackvec.z = trackvec.z >= -0.5 ? (trackvec.z <= 0.5 ? 0.0f : 1f) : -1f; //Begin checking track type if (type == TRACKTYPE || type == ScrapTrackType) { if ((type == TRACKTYPE && (lValue1 == TRACKSTRAIGHT || lValue1 == TRACKEMPTY || lValue1 == TRACKFULL)) || (type == ScrapTrackType && lValue1 == ScrapStraightVal)) { if (trackvec.y > 0.5 || trackvec.y < -0.5) { return(false); } else if (!(trackvec == dirvec) && !(trackvec == -dirvec)) { dirvec = new Vector3(trackvec.x, 0f, trackvec.z); oneway = true; // Can't set return path as the same -> they're different! } } if ((type == TRACKTYPE && lValue1 == TRACKCORNER) || (type == ScrapTrackType && lValue1 == ScrapCornerVal)) { if (dirvec == new Vector3(-trackvec.z, 0.0f, trackvec.x)) { dirvec = new Vector3(dirvec.z, 0.0f, -dirvec.x); } else if (trackvec == -dirvec) { dirvec = new Vector3(-dirvec.z, 0.0f, dirvec.x); } else { return(false); } } if ((type == TRACKTYPE && lValue1 == TRACKSLOPE) || (type == ScrapTrackType && lValue1 == ScrapSlopeVal)) { Vector3 vector3_2 = trackvec; dirvec.y = 0.0f; dirvec.Normalize(); if (dirvec == trackvec) { if (foundslope) { return(false); } else { nextY++; } } else if (dirvec == -trackvec) { ; } } if (type == TRACKTYPE && lValue1 == TRACKBUFFER) { dirvec = new Vector3(-dirvec.x, 0f, -dirvec.z); } } //Begin checking special types else if (type == CONTROLTYPE) { if (lValue1 == CONTROLLOAD || lValue1 == CONTROLUNLOAD || lValue1 == CONTROLTURBO) { if ((trackvec == dirvec) || (trackvec == -dirvec)) { //Do nothing... direction doesn't change //Except turbo... reduce the penalty for this path! if (lValue1 == CONTROLTURBO) { PathfindPenalty--; } } else { return(false); } } } //Check for freight stations else if (type == FREIGHTSTATIONTYPE) { if ((trackvec == dirvec) || (trackvec == -dirvec)) { Segment segment = this.AttemptGetSegment(nextX, nextY, nextZ); if (segment == null) { segment = WorldScript.instance.GetSegment(nextX, nextY, nextZ); if (segment == null) { Debug.Log((object)"Track junction track follower did not find segment"); return(false); } } FreightCartStation fcs = segment.FetchEntity(eSegmentEntity.Mod, nextX, nextY, nextZ) as FreightCartStation; if (fcs == null) { Debug.LogWarning("Track Junction Track Follower tried to get a freight cart station but got other mod machine instead?"); return(false); } if (!SegmentStations.Contains(fcs)) { SegmentStations.Add(fcs); } fcs.ClosestJunction = this; fcs.JunctionDirection = initialdirection; // Penalize this route for multidirection pathfinding due to the station PathfindPenalty += 5; } else { return(false); } } //Is it a junction? else if (type == JUNCTIONTYPE) { //Debug.LogWarning("Track follower success! Found another junction!"); Segment segment = this.AttemptGetSegment(nextX, nextY, nextZ); if (segment == null) { segment = WorldScript.instance.GetSegment(nextX, nextY, nextZ); if (segment == null) { Debug.Log((object)"Track junction track follower did not find segment"); return(false); } } FreightTrackJunction junction = segment.FetchEntity(eSegmentEntity.Mod, nextX, nextY, nextZ) as FreightTrackJunction; if (junction == null) { Debug.LogWarning("Track Junction Track Follower tried to get a track junction but got other mod machine instead?"); return(false); } this.ConnectedJunctions[initialdirection] = junction; //Don't let segment distance be negative just to be safe! This should rarely happen... if (PathfindPenalty < 0 && Math.Abs(PathfindPenalty) > n) { PathfindPenalty = -n; } FreightTrackSegment tracksegment = new FreightTrackSegment(this, junction, n + 1 + PathfindPenalty); tracksegment.Stations = SegmentStations; //Debug.LogWarning("trackseg station count: " + tracksegment.Stations.Count); this.ConnectedSegments[initialdirection] = tracksegment; this.SegmentDistances[initialdirection] = n + 1; this.LinkStatusDirty = true; //handle the connection for the other junction so we don't need to double the work - only if return path is valid! //Mirror the direction to reflect the correct side of the connecting junction if (!oneway) { int mirroreddir = direction += 2; if (mirroreddir > 3) { mirroreddir -= 4; } junction.ConnectedJunctions[mirroreddir] = this; junction.ConnectedSegments[mirroreddir] = tracksegment; junction.SegmentDistances[mirroreddir] = n + 1; junction.LinkStatusDirty = true; } return(true); } else if (type == TOURSTATIONTYPE) { if (trackvec != -dirvec) { return(false); } Segment segment = this.AttemptGetSegment(nextX, nextY, nextZ); if (segment == null) { segment = WorldScript.instance.GetSegment(nextX, nextY, nextZ); if (segment == null) { Debug.Log((object)"Track junction track follower did not find segment"); return(false); } } TourCartStation station = segment.FetchEntity(eSegmentEntity.Mod, nextX, nextY, nextZ) as TourCartStation; station.TrackNetwork = this.TrackNetwork; station.ClosestJunction = this; station.JunctionDirection = initialdirection; this.ConnectedJunctions[initialdirection] = this; FreightTrackSegment tracksegment = new FreightTrackSegment(this, this, 2 * n + 1); this.SegmentDistances[initialdirection] = 2 * n + 1; this.ConnectedSegments[initialdirection] = tracksegment; this.LinkStatusDirty = true; if (!string.IsNullOrEmpty(station.StationName) && !this.TrackNetwork.TourCartStations.ContainsKey(station.StationName)) { this.TrackNetwork.TourCartStations.Add(station.StationName, station); } return(true); } else { return(false); //Not a track type } //Update the direction int based on the changed direction vector if (dirvec == Vector3.right) { direction = 0; } else if (dirvec == Vector3.forward) { direction = 1; } else if (dirvec == Vector3.left) { direction = 2; } else if (dirvec == Vector3.back) { direction = 3; } TrackPiece visitedpiece = new TrackPiece(new Vector3(nextX - this.mnX, nextY - this.mnY, nextZ - this.mnZ), direction); //Debug.LogWarning("Visited track piece: " + new Vector4(nextX - this.mnX, nextY - mnY, nextZ - mnZ, direction).ToString()); //Store every track piece and check every 10th for monitoring for closed, endless loops of track if (n % 10 == 0) { int count = VisitedTracks.Count; for (int m = 0; m < count; m++) { TrackPiece piece = VisitedTracks[m]; if (piece.Position == visitedpiece.Position && piece.Direction == visitedpiece.Direction) { //Debug.LogWarning("piece position: " + piece.Position.ToString() + " visited: " + visitedpiece.Position.ToString()); Debug.LogWarning("TrackJunction followed track route and found a closed loop. Ending search."); return(false); } } } VisitedTracks.Add(visitedpiece); if (n == 2047) { Debug.LogWarning("Track Junction Found track length > 2048m -> ending search."); } } return(false); }
/// <summary> /// Follows a track segment to find all containing stations until it reaches another junction or determines track is invalid /// </summary> /// <param name="direction">0 - 3 representing the four directions out of the junction</param> /// <returns>True if it found complete segment</returns> public bool TrackFollow(int direction) { //Initialize the check from the junction long nextX = this.mnX; long nextY = this.mnY; long nextZ = this.mnZ; Vector3 dirvec = new Vector3(); bool mirrorOk = true; //Store the initial junction direction for later recording which direction the connected junction is associated with int initialdirection = direction; //There are many ways to derail, so set that result now, and assume it later. Saves much repeat of these lines. this.DirectionResults [initialdirection] = FreightTrackDirectionResults.Bad; this.ConnectedJunctions [initialdirection] = null; this.ConnectedSegments [initialdirection] = null; //List of freight cart stations found on this segment -> to be written to the final constructed FreightTrackSegment List <FreightCartStation> SegmentStations = new List <FreightCartStation>(); //Store visited track pieces for catching when the segment enters a closed loop //We're only testing for a unique key here, so no Tvalue will be used. StringDictionary VisitedTracks = new StringDictionary(); //Begin loop here. Direction can be set and used to check the next location each time through the loop //Allow segments only up to 512m long due to cost of loop checking - may revise after testing for (this.SegmentDistances[initialdirection] = 0; this.SegmentDistances[initialdirection] < 2048; this.SegmentDistances[initialdirection]++) { switch (direction) { case 0: nextX++; dirvec = Vector3.right; break; case 1: nextZ++; dirvec = Vector3.forward; break; case 2: nextX--; dirvec = Vector3.left; break; case 3: nextZ--; dirvec = Vector3.back; break; default: nextX++; break; } ushort lValue1 = 0; byte lFlags1 = 0; ushort type = this.GetCube(nextX, nextY, nextZ, out lValue1, out lFlags1); this.mUnderSegment = this.mPrevGetSeg; //Debug.LogWarning("GetCube type: " + type.ToString() + " value: " + lValue1); bool foundslope = false; //Found air and need to check for a downward slope under it if (type == 1) { ushort lValue2 = 0; byte lFlags2 = 0; ushort cube = this.GetCube(nextX, nextY - 1L, nextZ, out lValue2, out lFlags2); Segment segment = this.mPrevGetSeg; type = cube; lFlags1 = lFlags2; lValue1 = lValue2; if ((type == 538 && lValue1 == 2) || (type == ScrapTrackType && lValue1 == ScrapSlopeVal)) { foundslope = true; nextY--; //decrement Y level for next loop through! } else { if (type == 0) { Debug.LogError("Error, track follower has null under segment!"); } if (this.mPrevGetSeg == null) { Debug.LogError("Error, prevseg was null!"); } if (segment == null) { Debug.LogError("Error, old was null!"); } if (this.mPrevGetSeg != segment) { Debug.LogWarning(("Track follower is looking for a slope, and has had to check across segment boundaries for this![Old/New" + segment.GetName() + " -> " + this.mPrevGetSeg.GetName())); } return(false); } } Vector3 trackvec = SegmentCustomRenderer.GetRotationQuaternion(lFlags1) * Vector3.forward; trackvec.Normalize(); trackvec.x = trackvec.x >= -0.5 ? (trackvec.x <= 0.5 ? 0.0f : 1f) : -1f; trackvec.y = trackvec.y >= -0.5 ? (trackvec.y <= 0.5 ? 0.0f : 1f) : -1f; trackvec.z = trackvec.z >= -0.5 ? (trackvec.z <= 0.5 ? 0.0f : 1f) : -1f; //Begin checking track type if (type == TRACKTYPE || type == ScrapTrackType) { if ((type == TRACKTYPE && (lValue1 == TRACKSTRAIGHT || lValue1 == TRACKEMPTY || lValue1 == TRACKFULL)) || (type == ScrapTrackType && lValue1 == ScrapStraightVal)) { if (trackvec.y > 0.5 || trackvec.y < -0.5) { return(false); } else if (!(trackvec == dirvec) && !(trackvec == -dirvec)) { // Came in from the side, this path is one-way. mirrorOk = false; dirvec = new Vector3(trackvec.x, 0f, trackvec.z); } } if ((type == TRACKTYPE && lValue1 == TRACKCORNER) || (type == ScrapTrackType && lValue1 == ScrapCornerVal)) { if (dirvec == new Vector3(-trackvec.z, 0.0f, trackvec.x)) { dirvec = new Vector3(dirvec.z, 0.0f, -dirvec.x); } else if (trackvec == -dirvec) { dirvec = new Vector3(-dirvec.z, 0.0f, dirvec.x); } else { return(false); } } if ((type == TRACKTYPE && lValue1 == TRACKSLOPE) || (type == ScrapTrackType && lValue1 == ScrapSlopeVal)) { Vector3 vector3_2 = trackvec; dirvec.y = 0.0f; dirvec.Normalize(); if (dirvec == trackvec) { if (foundslope) { return(false); } else { nextY++; } } else if (dirvec == -trackvec) { ; } } if (type == TRACKTYPE && lValue1 == TRACKBUFFER) { dirvec = new Vector3(-dirvec.x, 0f, -dirvec.z); } } //Begin checking special types else if (type == CONTROLTYPE) { if (lValue1 == CONTROLLOAD || lValue1 == CONTROLUNLOAD || lValue1 == CONTROLTURBO) { if ((trackvec == dirvec) || (trackvec == -dirvec)) { //Do nothing... direction doesn't change } else { return(false); } } } //Check for freight stations else if (type == FREIGHTSTATIONTYPE) { if ((trackvec == dirvec) || (trackvec == -dirvec)) { Segment segment = this.AttemptGetSegment(nextX, nextY, nextZ); if (segment == null) { segment = WorldScript.instance.GetSegment(nextX, nextY, nextZ); if (segment == null) { Debug.Log((object)"Track junction track follower did not find segment"); return(false); } } FreightCartStation fcs = segment.FetchEntity(eSegmentEntity.Mod, nextX, nextY, nextZ) as FreightCartStation; if (fcs == null) { Debug.LogWarning("Track Junction Track Follower tried to get a freight cart station but got other mod machine instead?"); return(false); } if (!SegmentStations.Contains(fcs)) { SegmentStations.Add(fcs); } fcs.ClosestJunction = this; fcs.JunctionDirection = initialdirection; } else { return(false); } } //Is it a junction? else if (type == JUNCTIONTYPE) { //Debug.LogWarning("Track follower success! Found another junction!"); Segment segment = this.AttemptGetSegment(nextX, nextY, nextZ); if (segment == null) { segment = WorldScript.instance.GetSegment(nextX, nextY, nextZ); if (segment == null) { Debug.Log((object)"Track junction track follower did not find segment"); return(false); } } FreightTrackJunction junction = segment.FetchEntity(eSegmentEntity.Mod, nextX, nextY, nextZ) as FreightTrackJunction; if (junction == null) { Debug.LogWarning("Track Junction Track Follower tried to get a track junction but got other mod machine instead?"); return(false); } //Mark this segment as a loop coming back to ourselves. if (junction == this) { this.DirectionResults[initialdirection] = FreightTrackDirectionResults.Self; } else { this.DirectionResults[initialdirection] = FreightTrackDirectionResults.Good; } this.SegmentDistances[initialdirection] += 1; // We're going to exit the loop here, messing with loop variable OK'd. this.ConnectedJunctions[initialdirection] = junction; FreightTrackSegment tracksegment = new FreightTrackSegment(this, junction, this.SegmentDistances[initialdirection]); tracksegment.Stations = SegmentStations; //Debug.LogWarning("trackseg station count: " + tracksegment.Stations.Count); this.ConnectedSegments[initialdirection] = tracksegment; this.LinkStatusDirty = true; //If path is bi-directional, handle the connection for the other junction so we don't need to double the work if (mirrorOk) { //Mirror the direction to reflect the correct side of the connecting junction int mirroreddir = direction += 2; if (mirroreddir > 3) { mirroreddir -= 4; } junction.ConnectedJunctions [mirroreddir] = this; junction.ConnectedSegments [mirroreddir] = tracksegment; junction.SegmentDistances [mirroreddir] = this.SegmentDistances[initialdirection]; junction.DirectionResults[mirroreddir] = this.DirectionResults[initialdirection];//Either "Good junction.LinkStatusDirty = true; } return(true); } else if (type == TOURSTATIONTYPE) { if (trackvec != -dirvec) { return(false); } Segment segment = this.AttemptGetSegment(nextX, nextY, nextZ); if (segment == null) { segment = WorldScript.instance.GetSegment(nextX, nextY, nextZ); if (segment == null) { Debug.Log((object)"Track junction track follower did not find segment"); return(false); } } TourCartStation station = segment.FetchEntity(eSegmentEntity.Mod, nextX, nextY, nextZ) as TourCartStation; station.TrackNetwork = this.TrackNetwork; station.ClosestJunction = this; station.JunctionDirection = initialdirection; this.ConnectedJunctions[initialdirection] = this; FreightTrackSegment tracksegment = new FreightTrackSegment(this, this, 2 * this.SegmentDistances[initialdirection] + 1); this.SegmentDistances[initialdirection] *= 2; this.SegmentDistances[initialdirection] += 1; this.ConnectedSegments[initialdirection] = tracksegment; this.LinkStatusDirty = true; if (!string.IsNullOrEmpty(station.StationName) && !this.TrackNetwork.TourCartStations.ContainsKey(station.StationName)) { this.TrackNetwork.TourCartStations.Add(station.StationName, station); } return(true); } else { return(false); //Not a track type } //Update the direction int based on the changed direction vector if (dirvec == Vector3.right) { direction = 0; } else if (dirvec == Vector3.forward) { direction = 1; } else if (dirvec == Vector3.left) { direction = 2; } else if (dirvec == Vector3.back) { direction = 3; } //Store a hash of every track piece to check for getting stuck in endless loops. //HACK Construct a string to be our HashTable Key. //We could implement a fancy struct or something, but this works, and we don't have to make a custom GetHashTag function //(Struct.gethash() is apparently very inefficient) //And the try/catch construct means we only do one hash lookup even. try{ //Build a string which will be unique for this particular track segment and travel direction. Lots and Lots of implicit casting to string on this line. VisitedTracks.Add((nextX - this.mnX) + "," + (nextY - this.mnY) + "," + (nextZ - this.mnZ) + "," + direction, null); } catch { Debug.LogWarning("TrackJunction followed track route and found an infinite loop. Ending search."); this.DirectionResults [initialdirection] = FreightTrackDirectionResults.Trap; return(false); } } Debug.LogWarning("Track Junction Found track length > 512m -> ending search."); return(false); }