bool IsGoodTouch(TouchSectorType touchSectorType) { int type = (int)touchSectorType; float playTime = musicManager.GetPlayTime(); for (int i = 0; i < touchableNotes[type].Count; i++) { if (playTime >= touchableNotes[type][i].playTime - goodTime && playTime < touchableNotes[type][i].playTime + goodTime) { touchableNotes[type].RemoveAt(i); return(true); } } return(false); }
void GoodNote(TouchSectorType type) { // good count good++; // combo combo++; Combo(); // max combo if (combo > maxCombo) { maxCombo = combo; MaxCombo(); } // score score += Defines.Default_NoteToScore * multiply; Score(); // multiply int mf = 1; for (int i = 1; i < Defines.Multiply_SectorCount - 1; i++) { if (combo >= multiplyComboCounts[i] && combo < multiplyComboCounts[i + 1]) { mf = i * 2; } } if (mf > multiply) { multiply = mf; Multiply(); } }