void OnTriggerEnter2D(Collider2D other) { //If the code reaches this stage, it means the note was not touched by player, this counts as a miss //m_TouchPanel.MissDetected(); Destroy(other.gameObject); //TODO - because the note was destroyed by the barrier, it means the player didn't touch it. //if the player doesn't touch it, counts as a miss //also increments the array value int he the touch panel. if (m_EnableMissDetection) { m_TouchPanel.MissDetected(); } }