//list of game objects to notify //prevent from reaction on buttons - tag as interface //move = distance, speed void Start() { for (int i = 0; i < 5; i++) { ExtTouches[i] = new TouchExt(); } if (swipeDetectionCoef == 0) { swipeDetectionCoef = 1; } Vector2 diagonal = new Vector2(Screen.width, Screen.height); swipeDelta = (int)Mathf.Round(diagonal.magnitude / 10); }
void Awake() { instance = this; }