public void pressing_up(TouchControlInputs sut) { sut.TouchInputs.GetTouchCollection() .Returns(sut.Dpad.UP_BUTTON.Center.ToVector2().Yield()); sut.Update(); Assert.Equal(DpadDirection.Up, sut.Direction); }
public void pressing_right(IFixture fixture, TouchControlInputs sut) { sut.TouchInputs.GetTouchCollection() .Returns(sut.Dpad.RIGHT_BUTTON.Center.ToVector2().Yield()); var aa = new TouchControlInputs(fixture.Create <TouchInputs>()); sut.Update(); Assert.Equal(DpadDirection.Right, sut.Direction); }
public void pressing_right_from_down_right(TouchControlInputs sut) { sut.TouchInputs.GetTouchCollection() .Returns((sut.Dpad.RIGHT_BUTTON.Center.ToVector2() + new Microsoft.Xna.Framework.Vector2(0, TouchControllerRenderer.BUTTON_HEIGHT)).Yield()); sut.Update(); sut.TouchInputs.GetTouchCollection() .Returns(sut.Dpad.RIGHT_BUTTON.Center.ToVector2().Yield()); sut.Update(); Assert.Equal(DpadDirection.Right, sut.Direction); }
public void pressing_dowm_from_up_left(TouchControlInputs sut) { sut.TouchInputs.GetTouchCollection() .Returns((sut.Dpad.LEFT_BUTTON.Center.ToVector2() + new Microsoft.Xna.Framework.Vector2(0, -TouchControllerRenderer.BUTTON_HEIGHT)).Yield()); sut.Update(); sut.TouchInputs.GetTouchCollection() .Returns(sut.Dpad.DOWN_BUTTON.Center.ToVector2().Yield()); sut.Update(); Assert.Equal(DpadDirection.Down, sut.Direction); }
public void pressing_center_from_right(TouchControlInputs sut) { sut.TouchInputs.GetTouchCollection() .Returns(sut.Dpad.RIGHT_BUTTON.Center.ToVector2().Yield()); sut.Update(); sut.TouchInputs.GetTouchCollection() .Returns(sut.Dpad.CENTER_BUTTON.Center.ToVector2().Yield()); sut.Update(); Assert.Equal(DpadDirection.Left, sut.Direction); }
public void pressing_left_from_down(TouchControlInputs sut) { sut.TouchInputs.GetTouchCollection() .Returns(sut.Dpad.DOWN_BUTTON.Center.ToVector2().Yield()); sut.Update(); sut.TouchInputs.GetTouchCollection() .Returns(sut.Dpad.LEFT_BUTTON.Center.ToVector2().Yield()); sut.Update(); Assert.Equal(DpadDirection.Left, sut.Direction); }
public void pressing_dowm_downRight_downRight(TouchControlInputs sut) { sut.TouchInputs.GetTouchCollection() .Returns(sut.Dpad.DOWN_BUTTON.Center.ToVector2().Yield()); sut.Update(); sut.TouchInputs.GetTouchCollection() .Returns(sut.Dpad.DOWN_RIGHT_BUTTON.Center.ToVector2().Yield()); sut.Update(); sut.Update(); Assert.Equal(DpadDirection.Right, sut.Direction); }