Пример #1
0
        protected override void Draw(GameTime gameTime)
        {
            gamestime = gameTime;


            if (!Disable2DRendering)
            {
                //if (Landscape || StretchMode != StretchModes.None)
                GraphicsDevice.SetRenderTarget(_renderTarget);

                if (AutoClear)
                {
                    GraphicsDevice.Clear(GameBackgroundColor);
                }

                if (AutoDraw)
                {
                    SpriteBatch.Begin();
                }
            }

#if LIVE
            if (SignedInGamer.SignedInGamers.Count > 0 || !NeedSignIn || !ForceSignIn)
#endif

#if KINECT
            if (Kinect.Draw)
            {
                Kinect.Render(gameTime);
            }
#endif
            Render(gameTime);
            if (!Disable2DRendering)
            {
                if (ShowMouse
#if LIVE
                    && !Guide.IsVisible
#endif
                    )
                {
#if WINDOWS
                    DrawMouse(MousePosition);
#endif
                }
#if KINECT
                if (Touch.Enabled)
                {
                    Touch.Draw(gameTime);
                }
#endif
                if (AutoDraw)
                {
                    SpriteBatch.End();
                }
#if WINDOWS
                if (HasConsole /* && Console.IsActive*/)
                {
                    SpriteBatch.Begin();
                    Console.Draw(ShowConsoleOnBottom);
                    SpriteBatch.End();
                }


                SpriteBatch.Begin();
                TextEffects.Draw(gameTime);
                ElegantTextEngine.Draw(gameTime);
                SpriteBatch.End();
#endif

                if (Landscape)
                {
                    GraphicsDevice.SetRenderTarget(null);

                    SpriteBatch.Begin();
                    SpriteBatch.Draw(
                        _renderTarget,
                        _vecDest,
                        null,
                        Color.White,
                        MathHelper.PiOver2,
                        _vecOrigin,
                        1f,
                        SpriteEffects.None,
                        0);

                    SpriteBatch.End();
                }
                else if (_renderTarget != null)// if (StretchMode != StretchModes.None)
                {
                    GraphicsDevice.SetRenderTarget(null);
                    if (AutoClear)
                    {
                        Clear(OutputBackgroundColor);
                    }
                    SpriteBatch.Begin();
                    SpriteBatch.Draw(
                        _renderTarget,
                        GeometryHelper.Vectors2Rectangle(_vecDest, _vecSize), Color.White);
                    SpriteBatch.End();
                }
            }

            base.Draw(gameTime);
        }