public int GetSlotTypeCountAll(SlotType slotType) { return((Head?.HasSlotTypeCount(slotType) ?? 0) + (Torso?.HasSlotTypeCount(slotType) ?? 0) + (Arm?.HasSlotTypeCount(slotType) ?? 0) + (Waist?.HasSlotTypeCount(slotType) ?? 0) + (Leg?.HasSlotTypeCount(slotType) ?? 0) + (_WeaponSlots?.Count(z => z.Type == slotType) ?? 0) + (Charm?.HasSlotTypeCount(slotType) ?? 0)); }