public void CreateTornado(Vector3 tornadoPos, Vector3 tornadoScale /*, TornadoType newType*/) { //TornadoType newType = GetRandomTornado(); //For Test TornadoType newType = TornadoType.Lightning; //For Test //config.tornadoType = newType; GameObject newTornado = Instantiate(GetTornadoPrefab(newType)); newTornado.transform.localScale = tornadoScale; TornadoController newTornadoC = newTornado.GetComponent <TornadoController>(); newTornadoC.Init(this, uiController, tornadoScale.x); }
private GameObject GetTornadoPrefab(TornadoType newType) { switch (newType) { case TornadoType.Lightning: return(prefabs.tornadoLGO); case TornadoType.Fire: return(prefabs.tornadoFGO); case TornadoType.Ice: return(prefabs.tornadoIGO); default: return(prefabs.tornadoLGO); } }
public static void Create(Vector3 position, float radius, float damage, float duration, TornadoType tornadoType, bool isFromEnemy) { //Hazard, radius passed to this method is never used because it is overwritten! try { GameObject go = tornadoType == TornadoType.Fire ? GameObject.Instantiate(fireprefab) : GameObject.Instantiate(arcanaprefab); radius = 18.5f; go.transform.position = position + Vector3.down * 2; go.transform.rotation = Quaternion.identity; Cataclysm c = go.AddComponent <Cataclysm>(); c.damage = damage; c.radius = radius; c.duration = duration; c.isFromEnemy = isFromEnemy; c.isArcane = tornadoType == TornadoType.Arcane; CotfUtils.Log("Created cataclysm"); } catch (Exception e) { CotfUtils.Log("Creating cataclysm error " + e.Message); } }