Пример #1
0
    void Update()
    {
        if (!initialized)
        {
            TopicIndicator[] indicators = GameObject.Find("TopicIndicators").GetComponentsInChildren <TopicIndicator>();
            foreach (TopicIndicator topicIndicator in indicators)
            {
                topicIndicators.Add(topicIndicator.topic, topicIndicator);
            }

            foreach (string topic in dialogueParser.dialogue.Keys)
            {
                topicScores[topic] = new TopicScore(0, 0);
                topicIndicators[topic].topicScore = topicScores[topic];
            }

            answerBox.text = "";
            PrepareAnswers();
            initialized = true;
            setDialogueOptions(getRandomQuestions());
        }

        if (Input.GetMouseButtonDown(0) && choiceOptionPicked != null)
        {
            mouseButtonWasDown = true;
        }
        else if (Input.GetMouseButtonUp(0) && choiceOptionPicked != null && mouseButtonWasDown)
        {
            Debug.Log("I shall update");
            UpdateDialogue();
            Debug.Log("I have updated");
            mouseButtonWasDown = false;
        }
    }
Пример #2
0
 public void OptionPicked(DialogueOptionPanel optionPanel)
 {
     if (choiceOptionPicked == null)
     {
         DialogueOption dialogueOption = optionPanel.dialogueOption;
         answerBox.text = dialogueOption.answer;
         TopicScore score = topicScores[dialogueOption.topic];
         score.total++;
         score.currentScore += dialogueOption.modifier;
         printScore();
         choiceOptionPicked = optionPanel;
     }
 }
Пример #3
0
    private void printScore()
    {
        TopicScore totals = new TopicScore(0, 0);
        string     result = "";

        foreach (KeyValuePair <string, TopicScore> score in topicScores)
        {
            result              += "\n" + score.Key + ": total=" + score.Value.total + " score=" + score.Value.currentScore;
            totals.total        += score.Value.total;
            totals.currentScore += score.Value.currentScore;
        }

        float      x        = 1 - (float)totals.currentScore / totals.total;
        GameObject theWoman = GameObject.Find("the-woman");

        Debug.Log("AND THE SCOPRE IS!!! ");
        print("" + x);

        theWoman.GetComponent <TheWoman>().status = x;

        result = "Totals: total=" + totals.total + " score=" + totals.currentScore + result;
        print(result);
    }
 public static TopicScore CreateTopicScore(int assessmentKey, int assessmentAttemptNumber, int participantKey, short dataSourceKey, int score, int topicMaximumScore, double topicPercentageScore, int topicQuestionCount, int topicKey, string tenantId, int groupGroupKey)
 {
     TopicScore topicScore = new TopicScore();
     topicScore.AssessmentKey = assessmentKey;
     topicScore.AssessmentAttemptNumber = assessmentAttemptNumber;
     topicScore.ParticipantKey = participantKey;
     topicScore.DataSourceKey = dataSourceKey;
     topicScore.Score = score;
     topicScore.TopicMaximumScore = topicMaximumScore;
     topicScore.TopicPercentageScore = topicPercentageScore;
     topicScore.TopicQuestionCount = topicQuestionCount;
     topicScore.TopicKey = topicKey;
     topicScore.TenantId = tenantId;
     topicScore.GroupGroupKey = groupGroupKey;
     return topicScore;
 }
 public void AddToTopicScores(TopicScore topicScore)
 {
     base.AddObject("TopicScores", topicScore);
 }