Пример #1
0
    // Use this for initialization
    protected override void Start()
    {
        base.Starting();

        ResetGravity();
        playerOrigin     = this.gameObject.transform.position;
        gravityDirection = Physics.gravity;

        topGizPos    = TopBurner.transform.localPosition;
        bottomGixPos = BottomBurner.transform.localPosition;

        BottomBurner.SetActive(false);
        TopBurner.SetActive(false);
        distToGround = this.gameObject.GetComponent <Collider2D>().bounds.extents.y;
    }
Пример #2
0
    public override void AssignBurner()
    {
        if (gravityFlipped == -1 && !TopBurner.activeInHierarchy)
        {
            TopBurner.SetActive(true);
            BottomBurner.SetActive(false);
        }
        else if (gravityFlipped == 1 && !BottomBurner.activeInHierarchy)
        {
            TopBurner.SetActive(false);
            BottomBurner.SetActive(true);
        }

        if (grounded)
        {
            TopBurner.SetActive(false);
            BottomBurner.SetActive(false);
        }
    }