IEnumerator CreateRoundButtons()
    { // Starts from the right
        int counter = 0;

        while (counter < buttonTypesList.Count)
        {
            UIManager_v5.RoundButtonType type      = buttonTypesList[counter];
            TopBarRoundButton            newButton = uiManager.GetTopBarRoundButton(selectedComponent, type);
            newButton.transform.SetParent(displaySelectedPanel.transform, false);
            newButton.gameObject.SetActive(true);
            Rect newButtonRect = newButton.button.image.rectTransform.rect;
            newButton.button.image.rectTransform.anchoredPosition = new Vector2(((newButtonRect.width + newButtonRect.width / 2) * counter), newButtonRect.height + newButtonRect.height / 2);
            switch (type)
            {
            case UIManager_v5.RoundButtonType.componentActions:
                newButton.button.onClick.AddListener(() => DisplaySelectedComponentActionsToggle());
                break;
            }
            newButton.OnScreen();
            currentRoundButtons.Add(newButton);
            yield return(new WaitForSeconds(.15f));

            counter++;
        }
        buttonCount = buttonTypesList.Count;
    }
Пример #2
0
    public TopBarRoundButton GetTopBarRoundButton(string component, RoundButtonType buttonType)
    {
        TopBarRoundButton toReturn = null;

        switch (buttonType)
        {
        case RoundButtonType.componentActions:
            toReturn = Instantiate(topBarRoundButtonPrefab);
            break;

        default:
            toReturn = Instantiate(topBarRoundButtonPrefab);
            break;
        }
        return(toReturn);
    }