private void Awake() { mainCam = Camera.main; toolSelect = FindObjectOfType <ToolSelect>(); placementAudio = FindObjectOfType <PlacementAudio>(); _terrainPainter = FindObjectOfType <TerrainPainter>(); }
private void Awake() { planet = FindObjectOfType <TerrestrialRotation>().transform; mainCam = Camera.main; ts = GetComponent <TerrainSelect>(); toolSelect = FindObjectOfType <ToolSelect>(); placementAudio = FindObjectOfType <PlacementAudio>(); }
public void SaveTools(StreamWriter writer) { for (int i = 0; i < 6; i++) { ToolSelect ts = toolSelects[i]; string toolName = ts.GetToolType(); string toolVal = ts.GetColorVal(); string toolText = toolName + ":" + toolVal; writer.WriteLine(toolText); } Debug.Log(TAG + "tools saved."); }
//Konin Test public int ConvertLine(int ink_available) { bool fuckyouFlag = true; if (points.Count == 1) { Instantiate(baseDot[ToolSelect.getTool()], points[0], baseDot[ToolSelect.getTool()].rotation); return(1); } while ((ink_available - ink_used) > 0 && fuckyouFlag) { for (int i = 0; i < points.Count; i++) { ink_used += 1; if ((ink_available - ink_used) <= 0) { i = points.Count + 1; } else { Instantiate(baseDot[ToolSelect.getTool()], points[i], baseDot[ToolSelect.getTool()].rotation); } if (i < points.Count - 1) { float distance = Vector3.Distance(points[i], points[i + 1]); float distanceCovered = interpolationQuality / distance; while (distanceCovered <= 1 && (ink_available - ink_used) > 0) { Instantiate(baseDot[ToolSelect.getTool()], Vector3.Lerp(points[i], points[i + 1], distanceCovered), baseDot[ToolSelect.getTool()].rotation); ink_used += 1; distanceCovered += interpolationQuality / distance; } } if (i == points.Count - 1) { fuckyouFlag = false; } } } return(ink_used); }
public void CreateToolSelects() { Debug.Log(TAG + "creating tool selects"); toolSelects = new ToolSelect[6]; RectTransform toolCon = tools.GetComponent <RectTransform>(); float totalWidth = toolCon.rect.width; float tsWidth = totalWidth / 6.0f; float tsHeight = 30.0f; float padR = 10.0f; for (int i = 0; i < 6; i++) { GameObject g = Instantiate(ToolSelectPrefab); g.transform.SetParent(tools.transform, false); RectTransform r = g.GetComponent <RectTransform>(); float x1 = tsWidth * i; float y1 = 0; float x2 = x1 + tsWidth - padR; float y2 = y1 + tsHeight; r.offsetMin = new Vector2(x1, y1); r.offsetMax = new Vector2(x2, y2); Debug.Log(TAG + x1 + " " + y1 + " " + x2 + " " + y2); ToolSelect ts = g.GetComponentInChildren <ToolSelect>(); toolSelects[i] = ts; ts.SetUp(i); ts.SetVal("none"); ts.colorSelect.SetVal(7); //close all the menus ts.colorSelect.SetColorMenu(false); ts.SetToolMenu(false); } }
public void LoadTools(Level level) { Debug.Log(TAG + "loading the tools"); Level.LevelTool[] levelTools = level.GetTools(); for (int i = 0; i < 6; i++) { ToolSelect t = toolSelects[i]; Level.LevelTool levelTool = levelTools[i]; string toolType = levelTool.GetToolType(); int val = levelTool.GetVal(); if (toolType == "none") { val = 7; } t.SetVal(toolType); t.colorSelect.SetVal(val); t.colorSelect.SetColorMenu(false); t.SetToolMenu(false); } }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <ToolSelect>(); img = GetComponent <Image>(); }
public override void handUpdate(GameObject handOb, bool pinch, bool startButton) { if (tool2 != null && tool1 != null) { tool2 = tool1; } if (tool1 == null) { tool1 = this; } else if (tool1 != this) { tool2 = this; } sel.select(handOb, ignored: propObject); Color color = Color.red; if (propObject == null) { if (sel.getSelected() != null) { color = Color.green; if (pinch) { propObject = sel.getSelected().gameObject; initPosition = propObject.transform.position; initRotation = propObject.transform.rotation; initLocalScale = propObject.transform.localScale; } } } else if (propObject != null) { color = Color.green; if (tool1 != null && tool2 != null && tool1.propObject == tool2.propObject) { Vector3 newScale = tool1.transform.position - tool2.transform.position; tool1.propObject.transform.localScale += newScale - lastScale; lastScale = newScale; } else { lastScale = new Vector3(0, 0, 0); if (snapCool != 0) { snapCool--; } else if (sel.hitObject()) { propObject.transform.position = sel.getEnd(); if (PropHandler.snap(propObject)) { snapCool = 2; } } } if (pinch) { ToolRemote.SetAllCollision(propObject, true); //PropHandler.track(propObject); addUndo(); propObject = null; } } sel.drawLine(color); }
// Start is called before the first frame update void Start() { toolSelect = FindObjectOfType <ToolSelect>(); rend = GetComponent <Renderer>(); source = GetComponent <AudioSource>(); }