Пример #1
0
        public void Damage(World world, int x, int y, int z, ToolItem tool)
        {
            if (tool.IsEffectiveAgainst(this))
            {
                breakage += tool.breakSpeed;

                if (breakage > durability)
                {
                    OnDestroy(world, x, y, z, tool);
                }
            }
        }