private List <MachineStep> CreateLoadToolStepSimple(State state, ToolChange.ToolChangeStep toolchangeStepData, bool openToolStore, bool closeToolStore) { var steps = new List <MachineStep>(); AddLoadToolSteps(state, toolchangeStepData.SinkPosition, toolchangeStepData.SourcePosition, steps); return((steps.Count() > 0) ? steps : null); }
private List <MachineStep> CreateLoadToolStep(State state, ToolChange.ToolChangeStep toolchangeStepData, bool openToolStore, bool closeToolStore) { bool resetGantry = (state.Axes.GantryY == Gantry.Second) || ((state.Axes.GantryY == Gantry.First) && (Math.Abs(state.Axes.GantryStepY - _gantryToolchangeDistance) > 0.001)); bool moveGantry = resetGantry || (state.Axes.GantryY == Gantry.None); bool setGantry = state.Axes.GantryY != Gantry.First; bool moveSynchro = (state.Axes.GantryY == Gantry.First) && (Math.Abs(state.Axes.GantryStepY - _gantryToolchangeDistance) <= 0.001); var steps = new List <MachineStep>(); if (resetGantry) { AddResetGantrySteps(state, steps); } if (moveGantry) { AddMoveGantrySteps(state, toolchangeStepData.SourcePosition, steps); } if (setGantry) { AddSetGantrySteps(state, steps); } if (moveSynchro) { AddMoveSynchroSteps(state, toolchangeStepData.SourcePosition, steps); } if (openToolStore) { AddOpenToolstore(state, steps); } AddPneumaticDown(state, steps); AddMoveZDownStep(state, steps); AddLoadToolSteps(state, toolchangeStepData.SinkPosition, toolchangeStepData.SourcePosition, steps); if (closeToolStore) { AddCloseToolstore(state, steps); } AddMoveZUpStep(state, steps); AddPneumaticUp(state, steps); return((steps.Count() > 0) ? steps : null); }