public void CurrencyTest(string currency, string expected) { var Currency = new ToolBarObjects(Driver); Currency.ChangeCurrency(currency); Driver.WaitForMeTextDisplayed(Currency.CurrencyDropdown, expected); Assert.AreEqual(expected, Currency.CurrencyDropdown.Text, "Currency wasn't change to preffered on " + currency); }
public void LanguageTest(string language, string expected) { var Language = new ToolBarObjects(Driver); Language.ChangeLanguage(language); Driver.WaitForMeTextDisplayed(Language.LanguageDropdown, expected); Assert.AreEqual(expected, Language.LanguageDropdown.Text, "Language wasn't change to preffered on " + language); }
public void LoginLogout() { var LoginPage = new ToolBarObjects(Driver); LoginPage.LoginForm(); LoginPage.LoginPassAndSubmit(); LoginPage.Logout(); Assert.IsTrue(LoginPage.Button_MyAccount.Displayed, "User was not logged out"); }
public LevelBuilder() : base() { tbTextures = new ToolBarTextures(); Add(tbTextures); tbObjects = new ToolBarObjects(); tbObjects.active = false; Add(tbObjects); Add(new ToolBarSelector(tbTextures, tbObjects)); }
public ToolBarSelector(ToolBarTextures tbTextures, ToolBarObjects tbObjects) : base() { this.tbTextures = tbTextures; this.tbObjects = tbObjects; selected = -1; items = new List <ToolBarSelectorItem> { new ToolBarSelectorItem("Land Textures", LIST_TEXTURES), new ToolBarSelectorItem("Game Objects", LIST_OBJECTS) }; }