void Start() { Attacker = null; if (lvl == 0) { lvl = 1; } BaseDmg = 1; switch (TypeName) { case Enemies.Plate: health = 100; maxHealth = health; physicalRes = 3; baseMagicRes = 0; fireRes = baseMagicRes; frostRes = baseMagicRes; LightRes = baseMagicRes; ShadowRes = baseMagicRes; poisonRes = baseMagicRes; break; case Enemies.Mail: health = 85; maxHealth = health; physicalRes = 2; baseMagicRes = 1; fireRes = baseMagicRes; frostRes = baseMagicRes; LightRes = baseMagicRes; ShadowRes = baseMagicRes; poisonRes = baseMagicRes; break; case Enemies.Leather: health = 70; maxHealth = health; physicalRes = 1; baseMagicRes = 2; fireRes = baseMagicRes; frostRes = baseMagicRes; LightRes = baseMagicRes; ShadowRes = baseMagicRes; poisonRes = baseMagicRes; break; case Enemies.Cloth: health = 65; maxHealth = health; physicalRes = 0; baseMagicRes = 3; fireRes = baseMagicRes; frostRes = baseMagicRes; LightRes = baseMagicRes; ShadowRes = baseMagicRes; poisonRes = baseMagicRes; break; } tokenManager.Adder(this.gameObject); }
void Start() { tokenManager = GameObject.FindGameObjectWithTag("TokenManager").GetComponent <TokenManager>(); Attacker = null; if (lvl == 0) { lvl = 1; } BaseDmg = 1; switch (TypeName) { case Enemies.Plate: health = 60; maxHealth = health; physicalRes = 3; baseMagicRes = 0; fireRes = baseMagicRes; frostRes = baseMagicRes; LightRes = baseMagicRes; ShadowRes = baseMagicRes; poisonRes = baseMagicRes; break; case Enemies.Mail: health = 45; maxHealth = health; physicalRes = 2; baseMagicRes = 1; fireRes = baseMagicRes; frostRes = baseMagicRes; LightRes = baseMagicRes; ShadowRes = baseMagicRes; poisonRes = baseMagicRes; break; case Enemies.Leather: health = 30; maxHealth = health; physicalRes = 1; baseMagicRes = 2; fireRes = baseMagicRes; frostRes = baseMagicRes; LightRes = baseMagicRes; ShadowRes = baseMagicRes; poisonRes = baseMagicRes; break; case Enemies.Cloth: health = 20; maxHealth = health; physicalRes = 0; baseMagicRes = 3; fireRes = baseMagicRes; frostRes = baseMagicRes; LightRes = baseMagicRes; ShadowRes = baseMagicRes; poisonRes = baseMagicRes; break; case Enemies.Jailer: health = 1000; maxHealth = health; physicalRes = 2; baseMagicRes = 2; fireRes = baseMagicRes; frostRes = baseMagicRes; LightRes = baseMagicRes; ShadowRes = baseMagicRes; poisonRes = baseMagicRes; break; } tokenManager.Adder(this.gameObject); }