// Use this for initialization void Start() { toiletManager = GameObject.FindObjectOfType <ToiletManager>().GetComponent <ToiletManager>(); if (IsToiletSeat) { StartCoroutine("FlipSeat"); } }
// Use this for initialization void Start() { toiletManager = GameObject.FindObjectOfType<ToiletManager>().GetComponent<ToiletManager>(); if(IsToiletSeat) StartCoroutine("FlipSeat"); }