void Start() { if (!isLocalPlayer) { DisableComponents(); AssignRemoteLayer(); } else { SetLayerRecursively(playerGraphics, LayerMask.NameToLayer(dontDrawLayer)); playerUIInstance = Instantiate(playerUICanvas); playerUIInstance.name = transform.name + "'s UI"; ToggleMenu toggleMenu = playerUIInstance.GetComponent <ToggleMenu>(); pickup.pickupText = toggleMenu.pickupText; pickup.inventory = playerUIInstance.GetComponentInChildren <Inventory>(); playerUIInstance.GetComponentInChildren <Inventory>().weaponManager = GetComponent <WeaponManager>(); toggleMenu.disableOnToggle = this.disableOnToggle; toggleMenu.sway = this.GetComponentInChildren <Sway>(); toggleMenu.weapon = this.GetComponent <WeaponShoot>(); playerUIInstance.GetComponentInChildren <Inventory>().drop = GetComponent <Drop>(); skinTone = Random.Range(0, skinTones.Length); } CmdSetSkinTone(); GetComponent <Player>().Setup(); }
void OnMenuTapped(object sender, System.EventArgs e) { ToggleMenu?.Invoke(sender, e); }
/// <summary> /// Selects the reconciliation from toggle menu. /// </summary> public void SelectReconciliationFromToggleMenu() { ToggleMenu.Click(); PageHelper.WaitForElement(Driver, Administration).Click(); PageHelper.WaitForElement(Driver, Reconciliation).Click(); }
public void ProcToggleMenu() { ToggleMenu?.InvokeOnMainThread(this); }
/// <summary> /// Selects the email logs from toggle menu. /// </summary> public void SelectEmailLogsFromToggleMenu() { ToggleMenu.Click(); PageHelper.WaitForElement(Driver, Administration).Click(); PageHelper.WaitForElement(Driver, EmailLogs).Click(); }
/// <summary> /// Logs off the application. /// </summary> public void LogOffTheApplication() { ToggleMenu.Click(); Thread.Sleep(TimeSpan.FromSeconds(2)); PageHelper.WaitForElement(Driver, LogOff).Click(); }
void Start() { _toggleMenu = GetComponentInParent <ToggleMenu>(); }
public void ClickOnToggleMenu() { ToggleMenu.Click(); }
private void OnMenuButtonClicked() { ToggleMenu?.Invoke(); }