Пример #1
0
 public void InitPanel()
 {
     mCharacterToggle.Add(CharacterToggleEvent);
     mSendBtn.Add(SendBtnEvent);
     InitSpeedinessGroup();
     InitExpressionGroup();
 }
Пример #2
0
 public void InitPanel()
 {
     mMusicToggle.Add(MusicToggleEvent);
     mSoundToggle.Add(SoundToggleEvent);
     mExitBtn.Add(ExitBtnEvnet);
     mCloseBtn.Add(Hide);
 }
Пример #3
0
 public void InitPanel()
 {
     mShareHaveAwardToggle.Add(ShareHaveAwardToggleEvent);
     mSignInActivityToggle.Add(SignInActivityToggleEvent);
     mTurntableActivityToggle.Add(TurntableActivityToggleEvent);
     mSignInActivityToggle.isOn = true;
 }
 public void InitPanel()
 {
     _CirclePanelComponent = UIComponent.GetUiView <FriendCirclePanelComponent>();
     mRoomListToggle.Add(RoomListToggleEvent);
     mMilitaryBtn.Add(MilitaryToggleEvent, false);
     mRankingToggle.Add(RankingToggleEvent);
     mManageToggle.Add(ManageToggleEvent);
     mApplyToggle.Add(ApplyToggleEvent);
 }
Пример #5
0
        private int _CurrUIInFriendsCircleId = 0;//当前界面显示的信息对应的亲友圈ID
        public async Task RefreshViewInfo()
        {
            mRecemmendStatuToggle.onValueChanged.RemoveAllListeners();
            mRecemmendStatuToggle.isOn = FrienCircleComponet.Ins.CuurSelectFriendsCircle.IsRecommend;
            mRecemmendStatuToggle.Add(RecemmendStatuToggleEvent);
            await InitMemberList();

            _CurrUIInFriendsCircleId = FrienCircleComponet.Ins.CuurSelectFriendsCircle.FriendsCircleId;
        }
Пример #6
0
        public void InitPanel()
        {
            _ActivityView     = mActivityViewGo.AddItem <ActivityView>();
            _AnnouncementView = mAnnouncementViewGo.AddItem <AnnouncementView>();

            mCloseBtn.Add(Hide);
            mActivityToggle.Add(ActivityToggleEvent);
            mAnnouncementToggle.Add(AnnouncementToggleEvent);
        }
Пример #7
0
 public override void Awake(GameObject go, AnnouncementConfig data, string uiType)
 {
     base.Awake(go, data, uiType);
     _Toggle      = gameObject.GetComponent <Toggle>();
     _NameText    = gameObject.FindChild("Text").GetComponent <Text>();
     _HicNameText = gameObject.FindChild("hic/Text").GetComponent <Text>();
     _Toggle.Add(ToggleEvent);
     _NameText.text    = mData.Name;
     _HicNameText.text = mData.Name;
 }
        public void InitPanel()
        {
            Ins = this;

            mNormalWanFaToggle.Add(NormalWanFaToggleEvent);                                                                    //正常房间
            mFreedomWanFaToggle.Add(FreedomWanFaToggleEvent);                                                                  //自由创建的房间
            mRecordPerformanceBtn.Add(RecordPerformanceBtnEvent);                                                              //DOTO 战绩面板待实现
            mCreateRoomBtn.Add(CreateRoomBtnEvent);                                                                            //创建房间
            mFastJoinBtn.Add(FastJoinBtnEvent);                                                                                //快速加入
            mRefreshBtn.Add(RefreshBtnEvent);                                                                                  //刷新按钮 就是刷新房间列表

            _broadcastPlay.RegisterBroadcast(mAnnouncementText, FrienCircleComponet.Ins.CuurSelectFriendsCircle.Announcement); //公告赋值
            mNormalWanFaToggle.isOn = true;                                                                                    //默认显示 默认玩法
        }
Пример #9
0
        public MultiSelectFoldout(PackageToolBarRegularButton button = null)
        {
            m_Toggle = new Toggle {
                name = "multiSelectFoldoutToggle", classList = { "containerTitle", "expander" }
            };
            m_Container = new VisualElement {
                name = "multiSelectFoldoutContainer"
            };
            Add(m_Toggle);
            Add(m_Container);

            SetExpanded(false);
            m_Toggle.RegisterValueChangedCallback(evt => SetExpanded(evt.newValue));

            m_Button = button;
            if (button != null)
            {
                m_Toggle.Add(button.element);
            }
        }
Пример #10
0
        // 0 = Value, 1 = name, 2 = public, 3 = synced, 4 = syncType
        public UdonParameterProperty(UdonGraph graphView, UdonNodeDefinition definition, UdonNodeData nodeData)
        {
            this.graph      = graphView;
            this.definition = definition;
            this.nodeData   = nodeData;

            // Make sure the incoming nodeData has the right number of nodeValues (super old graphs didn't have sync info)
            if (this.nodeData.nodeValues.Length != 5)
            {
                this.nodeData.nodeValues = GetDefaultNodeValues();
                for (int i = 0; i < nodeData.nodeValues.Length; i++)
                {
                    this.nodeData.nodeValues[i] = nodeData.nodeValues[i];
                }
            }

            // Public Toggle
            isPublic = new Toggle
            {
                text  = "public",
                value = (bool)GetValue(ValueIndices.isPublic)
            };
#if UNITY_2019_3_OR_NEWER
            isPublic.RegisterValueChangedCallback(
#else
            isPublic.OnValueChanged(
#endif
                e => { SetNewValue(e.newValue, ValueIndices.isPublic); });
            Add(isPublic);

            // Is Synced Field
            isSynced = new Toggle
            {
                text  = "synced",
                value = (bool)GetValue(ValueIndices.isSynced),
            };

#if UNITY_2019_3_OR_NEWER
            isSynced.RegisterValueChangedCallback(
#else
            isSynced.OnValueChanged(
#endif
                e =>
            {
                SetNewValue(e.newValue, ValueIndices.isSynced);
                syncField.visible = e.newValue;
            });
            Add(isSynced);

            // Sync Field, add to isSynced
            List <string> choices = new List <string>()
            {
                "none", "linear", "smooth"
            };
            syncField = new EditorUI.PopupField <string>(choices, 0)
            {
                visible = isSynced.value
            };
#if UNITY_2019_3_OR_NEWER
            syncField.RegisterValueChangedCallback(
#else
            syncField.OnValueChanged(
#endif
                e => { SetNewValue(e.newValue, ValueIndices.syncType); });
            isSynced.Add(syncField);

            // Container to show/edit Default Value
            var friendlyName      = UdonGraphExtensions.FriendlyTypeName(definition.type).FriendlyNameify();
            defaultValueContainer = new VisualElement();
            defaultValueContainer.Add(
                new Label("default value")
            {
                name = "default-value-label"
            });

            // Generate Default Value Field
            var value   = TryGetValueObject(out object result);
            _inputField = UdonFieldFactory.CreateField(
                definition.type,
                result,
                newValue => SetNewValue(newValue, ValueIndices.value)
                );
            if (_inputField != null)
            {
                defaultValueContainer.Add(_inputField);
                Add(defaultValueContainer);
            }
        }
Пример #11
0
 public void InitPanel()
 {
     mDescText.text = mData.Describe;
     mSelectToggle.Add(ToggleEvent);
 }
        // 0 = Value, 1 = name, 2 = public, 3 = synced, 4 = syncType
        public UdonParameterProperty(UdonGraph graphView, UdonNodeDefinition definition, UdonNodeData nodeData)
        {
            this.graph      = graphView;
            this.definition = definition;
            this.nodeData   = nodeData;

            string friendlyName = UdonGraphExtensions.FriendlyTypeName(definition.type).FriendlyNameify();

            // Public Toggle
            isPublic = new Toggle
            {
                text  = "public",
                value = (bool)GetValue(ValueIndices.isPublic)
            };
#if UNITY_2019_3_OR_NEWER
            isPublic.RegisterValueChangedCallback(
#else
            isPublic.OnValueChanged(
#endif
                e => { SetNewValue(e.newValue, ValueIndices.isPublic); });
            Add(isPublic);

            if (UdonNetworkTypes.CanSync(definition.type))
            {
                // Is Synced Field
                isSynced = new Toggle
                {
                    text  = "synced",
                    value = (bool)GetValue(ValueIndices.isSynced),
                    name  = "syncToggle",
                };

#if UNITY_2019_3_OR_NEWER
                isSynced.RegisterValueChangedCallback(
#else
                isSynced.OnValueChanged(
#endif
                    e =>
                {
                    SetNewValue(e.newValue, ValueIndices.isSynced);
                    syncField.visible = e.newValue;
                });

                // Sync Field, add to isSynced
                List <string> choices = new List <string>()
                {
                    "none"
                };

                if (UdonNetworkTypes.CanSyncLinear(definition.type))
                {
                    choices.Add("linear");
                }

                if (UdonNetworkTypes.CanSyncSmooth(definition.type))
                {
                    choices.Add("smooth");
                }

                syncField = new EditorUI.PopupField <string>(choices, 0)
                {
                    visible = isSynced.value,
                };
                syncField.Insert(0, new Label("smooth:"));

#if UNITY_2019_3_OR_NEWER
                syncField.RegisterValueChangedCallback(
#else
                syncField.OnValueChanged(
#endif
                    e =>
                {
                    SetNewValue(e.newValue, ValueIndices.syncType);
                });

                // Only show sync smoothing dropdown if there are choices to be made
                if (choices.Count > 1)
                {
                    isSynced.Add(syncField);
                }

                Add(isSynced);
            }
            else
            {
                // Cannot Sync
                SetNewValue(false, ValueIndices.isSynced);
                Add(new Label($"{friendlyName} cannot be synced."));
            }

            // Container to show/edit Default Value
            defaultValueContainer = new VisualElement();
            defaultValueContainer.Add(
                new Label("default value")
            {
                name = "default-value-label"
            });

            // Generate Default Value Field
            var value   = TryGetValueObject(out object result);
            _inputField = UdonFieldFactory.CreateField(
                definition.type,
                result,
                newValue => SetNewValue(newValue, ValueIndices.value)
                );
            if (_inputField != null)
            {
                defaultValueContainer.Add(_inputField);
                Add(defaultValueContainer);
            }
        }