/// <summary> /// Renders todo list. /// </summary> private void DrawTodo() { var b = Game1.spriteBatch; if (todolist.Items.Count == 0) { return; } // Gap for NPCLocationMap's minimap var offset = new Vector2(0, 220); var padding = 8; var contentOffset = new Vector2(offset.X + padding, offset.Y + padding); var size = todolist.Draw(b, contentOffset, inventory); b.Draw( Game1.menuTexture, new Rectangle((int)offset.X, (int)offset.Y, (int)size.X + padding * 2, (int)size.Y + padding * 2), new Rectangle(8, 256, 3, 4), Color.White); todolist.Draw(b, contentOffset, inventory); }