Пример #1
0
    // Update is called once per frame
    protected void Update()
    {
        float frameMs = GameTime.DeltaTime();

        if (bMoving)
        {
            transform.localPosition = Vector3.SmoothDamp(transform.localPosition, targetPos, ref curVel, switchSecs);
            if (Vector3.Distance(transform.localPosition, targetPos) < kZeroDist)
            {
                bMoving = false;
                curVel  = Vector3.zero;
            }
        }

        secsLeft -= frameMs;
        if (secsLeft <= 0)
        {
            mgr?.RemoveToast(this);
        }
    }