public void TextSignal(string message) { Debug.Log("received text: " + message); yesButton.gameObject.SetActive(false); noButton.gameObject.SetActive(false); toastObject.DisplayToast(message); AudioManager.instance.AlertText(); }
public void TextSignal(string message) { Debug.Log("received text: " + message); yesButton.gameObject.SetActive(false); noButton.gameObject.SetActive(false); toastObject.DisplayToast(message); AudioManager.instance.AlertText(); }