/// <summary> /// 创建文本提示弹窗 /// </summary> /// <returns></returns> public static ToastDialog createToastDialog() { GameObject dialogObj = Instantiate(ResourcesManager.LoadData <GameObject>("Prefab/UI/Common/ToastDialog")); ToastDialog dialog = dialogObj.GetComponent <ToastDialog>(); return(dialog); }
public void UpdateFail(SteamWorkshopUpdateImpl.SteamWorkshopUpdateFailEnum failEnum) { customUI.loadingBT.gameObject.SetActive(false); ToastDialog dialog = DialogManager.createToastDialog(); dialog.setToastTime(5); dialog.setToastText(CommonData.getText(125)); }