public void ReConnect(string accountid) { SocketServer socketServer = FightServer.Instance.GetServer(); LemonMessage msg = new LemonMessage(); msg.Body = new JsonSerialize().SerializeToString(Battle); ToCleintCommand.SendMsgToOneClient(Battle.Step, accountid, Battle, msg); }
private void SendToClient(BattleCommand command, string askAccountID = null) { Battle.Step = command; Battle.LibraryCardNum = CardLibrary.Count; string battleStr = JsonSerialize.SerializeToString(Battle); Battle newBattle = (Battle)JsonSerialize.DeserializeFromString(battleStr, typeof(Battle)); Record.Add(newBattle); Countdown.SetCommand(command); ToCleintCommand.SendToClient(command, Battle, askAccountID); }
public void Dissolve(string otherid) { //清除正在战斗的状态 new BattleService().ClearBattleSidesState(Battle); BattlegroundManager.Instance.DeleteBattle(this); //通知 SocketServer socketServer = FightServer.Instance.GetServer(); LemonMessage msg = new LemonMessage(); Battle.Step = BattleCommand.NoticeDissolve; msg.Body = new JsonSerialize().SerializeToString(Battle); ToCleintCommand.SendMsgToAllClient(BattleCommand.NoticeDissolve, Battle, msg); }
public int GoOut(string otherid) { new BattleService().ClearBattleOneSideState(Battle, otherid); Battle.Sides.RemoveAll(c => c.AccountID == otherid); //通知 SocketServer socketServer = FightServer.Instance.GetServer(); LemonMessage msg = new LemonMessage(); BattleCommand oldSetp = Battle.Step; Battle.Step = BattleCommand.NoticeGoOut; msg.Body = new JsonSerialize().SerializeToString(Battle); Battle.Step = oldSetp; ToCleintCommand.SendMsgToAllClient(BattleCommand.NoticeGoOut, Battle, msg); //foreach (var c in socketServer.AllConnect()) //{ // if (!Battle.Sides.Any(s => s.AccountID == c.ConnectID) && c.ConnectID != otherid) // continue; // c.SendMessage(msg); // LogHelper.DebugLog("server send " + BattleCommand.NoticeGoOut); //} //BattleAIServerManager.Instance.SendToAllAIUser(BattleCommand.NoticeGoOut, Battle); return(0); }