Пример #1
0
 /// <summary>
 /// Switch flow and scene
 /// </summary>
 /// <param name="_flowToLoad">name of the scene (you have to update CreateFlow() to manage new scenes/flows)</param>
 /// <param name="toCall">Optionnal, this delegate will be call just after the scene generation</param>
 public void ChangeFlows(GV.SCENENAMES _flowToLoad, ToCallOnStart toCall = null)
 {
     this.toCall     = toCall ?? Empty;
     flowInitialized = false;
     currentFlow.Finish();
     currentFlow = CreateFlow(_flowToLoad);
 }
Пример #2
0
 private FlowManager()
 {
     toCall = new ToCallOnStart(Empty);
 }