private void MyOnClick(GameObject button) { if (canMove) { if (Button_001 != null && button == Button_001.GetComponent <Button>().gameObject) { thisScene = 1; ToBlack tb = GameObject.Find("ToBlack").GetComponent <ToBlack>(); tb._ToBlack(); } if (Exit != null && button == Exit.GetComponent <Button>().gameObject) { ///// ShowBox("Scene5"); ///// Debug.Log("Exit"); } if (ReStart != null && button == ReStart.GetComponent <Button>().gameObject) { Debug.Log("ReStart"); GameCtrler.Ctrler.ResetPlayer(); } if (Story != null && button == Story.GetComponent <Button>().gameObject) { All_Story.text = All_Text; StoryBook.transform.DOScale(1, 0.3f); Debug.Log("Story"); // } if (button == Next.gameObject) { Debug.Log("Next"); } if (button == Return.gameObject) { StoryBook.transform.DOScale(0, 0.4f); Debug.Log("Return"); } } if (button == NextInfor.gameObject && !spc) { Which_Text(Scene_id); } else if (button == NextInfor.gameObject && spc) { Talk_Spc(spc_id); } }
// Start is called before the first frame update private void Start() { if (Instance != null) { Destroy(this); return; } Instance = this; DontDestroyOnLoad(this.gameObject); // T_CG_004.text = null; col.a = 0; Black.DOColor(col, 0); BLACK.color = col; col.a = 1; // _ToBlack(); }