Пример #1
0
        public void Setup()
        {
            const string objectTypesXmlPath = "Resources/objecttypes.xml";
            TmxMap       tmxMap             = new TmxMap("Resources/TmxParserSample_01.tmx");

            tileTextureName  = "Tiles";
            unitTextureNames = new List <string>
            {
                "RedMage",
                "RedArcher",
                "RedChampion",
                "BlueMage",
                "BlueArcher",
                "BlueChampion"
            };

            List <ITexture2D> unitSprites = new List <ITexture2D>();

            foreach (string textureName in unitTextureNames)
            {
                unitSprites.Add(new FakeTexture2D(textureName));
            }

            objectUnderTest = new TmxMapParser(tmxMap, new FakeTexture2D(tileTextureName), unitSprites, objectTypesXmlPath);
            mapGrid         = objectUnderTest.LoadMapGrid();
        }
Пример #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();

            const string
                mapPath =
                    "Content/TmxMaps/Arena_3.tmx"; //TODO Hard-coded for now; remove me once map selector implemented
            const string objectTypeDefaults = "Content/TmxMaps/objecttypes.xml";
            TmxMap tmxMap = new TmxMap(mapPath);
            TmxMapParser mapParser = new TmxMapParser(tmxMap, terrainTextures, unitSprites, objectTypeDefaults);
            controlMapper = new GameControlMapper();

            mapCamera = new MapCamera(10);
            mapCamera.SetCameraZoom(1.8f);

            ITexture2D cursorTexture = guiTextures.Find(texture => texture.GetTexture2D().Name.Contains("Cursor"));

            gameMap = new MapContainer(mapParser.LoadMapGrid(), cursorTexture);
        }