Пример #1
0
 public void pageback()
 {
     if (nowpage != 1)
     {
         nowpage--;
         circlepainter(nowpage);
         Allzu.DOLocalMove(new Vector3(-1000 * nowpage + 5500, 0, 0), 0.1f);
         Title_SE se = scriptbox.GetComponent <Title_SE>();  //スコアを取得
         GetComponent <AudioSource>().PlayOneShot(se.flick); //効果音を鳴らす
     }
 }
Пример #2
0
    // Update is called once per frame
    public void gotopage(int targetpos)
    {
        /*    case 1:
         *      Allzu.DOLocalMove(new Vector3(3500,0,0), 0.1f);
         *      nowpage = 1;
         *      break;*/
        nowpage = targetpos;
        circlepainter(nowpage);
        Allzu.DOLocalMove(new Vector3(-1000 * nowpage + 5500, 0, 0), 0.1f);
        Title_SE se = scriptbox.GetComponent <Title_SE>();  //スコアを取得

        GetComponent <AudioSource>().PlayOneShot(se.flick); //効果音を鳴らす
    }
Пример #3
0
    public void Start()
    {
        if (File.Exists(Application.persistentDataPath + "/data.json"))
        {
            json = File.ReadAllText(Application.persistentDataPath + "/data.json");//読み取ってるよ
            json = encryption.DecryptString(json);
        }
        else
        {
#if UNITY_EDITOR
            json = File.ReadAllText(Application.streamingAssetsPath + "/data_model.json");//読み取ってるよ
#elif UNITY_ANDROID
            WWW reader = new WWW(Application.streamingAssetsPath + "/data_model.json");
            while (!reader.isDone)
            {
            }
            json = reader.text;
#endif
            Debug.Log("初回!");
            explanation.SetActive(true);
        }


        JsonUtility.FromJsonOverwrite(json, sv);//読み取ったのを変換してるよ

        sv._yobi5++;
        hidari.text = sv._name;
        migi.text   = sv._yobi1.ToString();//一瞬変えてる
        json        = JsonUtility.ToJson(sv);
        json        = encryption.EncryptString(json);
        File.WriteAllText(Application.persistentDataPath + "/data.json", json);//結局これでよかった

        if (jikimat = Resources.Load <Material>("Materials/no" + sv._jiki))
        {
            backsankaku.GetComponent <SpriteRenderer>().material = jikimat;
            Debug.Log(sv._jiki + "じゃん");
            matFound = true;
        }
        else
        {
            jikispr = Resources.Load <Sprite>("Materials/no" + sv._jiki);
            backsankaku.GetComponent <SpriteRenderer>().sprite = jikispr;
            Debug.Log("ないじゃn");
        }
//        backsankaku.GetComponent<SpriteRenderer>().material = Resources.Load<Material>("Materials/no" + sv._jiki);
        Title_SE se = scriptbox.GetComponent <Title_SE>();//スコアを取得
        se.SEswitch(sv._sound);
        se.BGMswitch(sv._BGM);
    }
Пример #4
0
    public void OnClick(int triid, bool playable)

    {
        if (playable == true)
        {
            Debug.Log(triid + "を選択しました!!");
            if (jikimat = Resources.Load <Material>("Materials/no" + triid))
            {
                Debug.Log("大丈夫だよね?");
                backsankaku.GetComponent <SpriteRenderer>().material = jikimat;
                backsankaku.GetComponent <SpriteRenderer>().color    = Color.white;
                backsankaku.GetComponent <SpriteRenderer>().sprite   = defospr;
            }
            else
            {
                backsankaku.GetComponent <SpriteRenderer>().material = defomat;
                jikispr = Resources.Load <Sprite>("Materials/no" + triid);
                backsankaku.GetComponent <SpriteRenderer>().sprite = jikispr;
            }
            //      backsankaku.GetComponent<SpriteRenderer>().material = Resources.Load<Material>("Materials/no" + triid);
            sv._jiki = triid;
            json     = JsonUtility.ToJson(sv);
            Debug.Log(json);
            json = encryption.EncryptString(json);
            File.WriteAllText(Application.persistentDataPath + "/data.json", json); //結局これでよかった
            Title_SE se = scriptbox.GetComponent <Title_SE>();                      //スコアを取得
            se.TriSelected(triid);
            jikiname.text = jd.name[triid];
            setumei.text  = jd.info[triid];
        }
        else
        {
            Debug.Log(triid + "は未開放です…");
            switch (triid)//解放基準を書け
            {
            case 0:
                break;
            }
        }
    }