// Use this for initialization void Start() { renderer.material.mainTexture = Resources.Load("Leaf" + "/" + Random.Range(0, 3)) as Texture2D; Startter = GameObject.FindObjectOfType(typeof(TitleStartter)) as TitleStartter; Velocity = new Vector3(Startter.WindDirection + Random.Range(0, 10), Random.Range(-5, 5), Random.Range(-5, 5)); }
// Use this for initialization void Start() { Startter = GameObject.FindObjectOfType(typeof(TitleStartter)) as TitleStartter; iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("FairyMovePath"), "time", GoalTime, "easetype", iTween.EaseType.easeOutSine)); }