Пример #1
0
    // Use this for initialization
    void Start()
    {
        renderer.material.mainTexture = Resources.Load("Leaf" + "/" + Random.Range(0, 3)) as Texture2D;

        Startter = GameObject.FindObjectOfType(typeof(TitleStartter)) as TitleStartter;

        Velocity = new Vector3(Startter.WindDirection + Random.Range(0, 10), Random.Range(-5, 5), Random.Range(-5, 5));
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        Startter = GameObject.FindObjectOfType(typeof(TitleStartter)) as TitleStartter;

        iTween.MoveTo(gameObject, iTween.Hash("path", iTweenPath.GetPath("FairyMovePath"), "time", GoalTime, "easetype", iTween.EaseType.easeOutSine));
    }