Пример #1
0
 private void CheckForOffScreenParticle(TitleScreenParticle ap)
 {
     if (ap.PositionLogical.UpperLeftX > GameModelDefaults.CameraWidth)
     {
         ap.Reset();
     }
 }
Пример #2
0
 /// <summary>
 /// Initializes the particle system.  Game data should be fully loaded.
 /// </summary>
 private void InitializeParticleSystem()
 {
     Particles = new List <TitleScreenParticle>();
     for (Int32 p = 0; p < NumParticles; p++)
     {
         TitleScreenParticle ap = new TitleScreenParticle((GameModel)m_model);
         Particles.Add(ap);
     }
 }