Пример #1
0
    //Parts選択画面からCustomPartsを選択する画面に戻ります
    public void BackSelectCustomParts()
    {
        if (isSelectCustomParts != true)
        {
            return;
        }
        isSelectCustomParts = false;

        isAnimation   = true;
        animationType = TitleAnimationType.CLOSE_PARTS_CUSTOM;
    }
Пример #2
0
    //0~5で数値化されたcustomするパーツのどこを変更するか決めます
    public void SelectCustomPartsType(int num)
    {
        if (isSelectCustomParts != false)
        {
            return;
        }
        isSelectCustomParts     = true;
        nowSelectCustomPartsNum = num;
        PartsType.SetActive(true);

        isAnimation   = true;
        animationType = TitleAnimationType.OPEN_PARTS_CUSTOM;
    }
Пример #3
0
    void Start()
    {
        for (int i = 0; i < 6; ++i)
        {
            selectCustomPartsNum[i] = 0;
        }

        SetWeaponStatus();

        animationType = TitleAnimationType.NONE;
        customBarSize = customParts.transform.localScale;
        customParts.transform.localScale = new Vector3(customBarSize.x, 0, customBarSize.z);
        partsBarSize = PartsType.transform.localScale;
        PartsType.transform.localScale = new Vector3(partsBarSize.x, 0, partsBarSize.z);
    }
Пример #4
0
    //銃のタイプを設定
    public void SetWeaponType(int num)
    {
        selectWeaponType = num;
        foreach (var ui in weaponButton)
        {
            ui.SetActive(false);
        }
        isShowCustomParts = true;

        customParts.SetActive(true);
        titleText.SetActive(false);
        SetWeaponStatus();

        isAnimation   = true;
        animationType = TitleAnimationType.OPEN_SELECT_CUSTOM;
    }
Пример #5
0
    //武器選択に戻ります
    public void BackSelectWeaponType()
    {
        isShowCustomParts = false;
        isAnimation       = true;
        animationType     = TitleAnimationType.CLOSE_SELECT_CUSTOM;
        for (int i = 0; i < 6; ++i)
        {
            selectCustomPartsNum[i] = 0;
        }

        isAnimation   = true;
        animationType = TitleAnimationType.CLOSE_SELECT_CUSTOM;
        titleText.SetActive(true);
        foreach (var ui in weaponButton)
        {
            ui.SetActive(true);
        }
    }