public void ToggleOff() { toggled = false; button.selectedColor = TOGGLE_OFF; button.passiveColor = LIGHT_PASSIVE; button.hoveringColor = LIGHT_HOVERING; text.text = "Contribute"; text.fontSize = defaultFontSize; text.color = Color.black; button.SetState(1); Tippies.FadeDestroyTippy("Please Lift Headset"); }
public void ToggleOff() { toggled = false; flexButtonComponent.selectedColor = ToggleOffColor; flexButtonComponent.passiveColor = LightPassiveColor; flexButtonComponent.hoveringColor = LightHoveringColor; spriteRenderer.sprite = defaultSprite; labelText.text = "Create\nTournament"; flexButtonComponent.SetState(1); Tippies.FadeDestroyTippy("Please Lift Headset"); }
public void ToggleOff() { toggled = false; button.selectedColor = TOGGLE_OFF; button.passiveColor = LIGHT_PASSIVE; button.hoveringColor = LIGHT_HOVERING; text.fontSize = defaultFontSize; text.color = Color.black; button.SetState(1); switch (tournamentMenu.actionState) { case TournamentMenu.ActionState.NoAction: break; case TournamentMenu.ActionState.Contribute: canvasSubmitMenu.gameObject.SetActive(false); text.text = "Contribute"; Tippies.FadeDestroyTippy("Please Lift Headset"); break; case TournamentMenu.ActionState.SelectWinners: text.text = "Select Winners"; foreach (KeyValuePair <string, GameObject> pair in tournamentMenu.submissionsPanel.selected) { var submissionContainer = pair.Value.GetComponent <SubmissionContainer>(); submissionContainer.distributionPicker.Toggle(false); } if (tournamentMenu == null || tournamentMenu.submissionsPanel == null) { Debug.Log("here"); } tournamentMenu.submissionsPanel.SwitchToSingleSelect(); tournamentMenu.continueButton.gameObject.SetActive(false); break; case TournamentMenu.ActionState.ManageTournament: text.text = "Manage"; TournamentMenu.Instance.manageTournamentMenu.GetComponent <AnimationHandler>().CloseMenu(); break; } }