/// <summary> /// Create the default rotating game tip module /// </summary> public GameTips() { tips = TipLoader.GetTips(); mode = TipMode.FullRotating; Scramble(new List <string>(tips.ToArray())); Initialize(); }
public static void Main(string[] args) { var conn = new MySqlConnection("server=localhost;user=yelp_etl;password=P@ssword!;port=3306;"); Console.WriteLine("Creating database: yelp..."); try { DropDatabaseIfExist(conn); conn.Open(); conn.Execute(File.ReadAllText(Path.Combine(Directory.GetCurrentDirectory(), "data", "yelp_db.sql"))); } finally { conn.Close(); } Console.WriteLine("Database created."); try { Console.WriteLine("Starting load..."); //Long running task should start first var t1 = Task.Run(() => BusinessLoader.Load(Helpers.CreateConnectionToYelpDb())); var t2 = Task.Run(() => ReviewLoader.Load(Helpers.CreateConnectionToYelpDb())); //Faster loaders can run sequencially CheckinLoader.Load(Helpers.CreateConnectionToYelpDb()); TipLoader.Load(Helpers.CreateConnectionToYelpDb()); UserLoader.Load(Helpers.CreateConnectionToYelpDb()); Task.WaitAll(t1, t2); Console.WriteLine("Load complete."); } catch (AggregateException aEx) { Console.WriteLine("Load Failure."); foreach (var ex in aEx.Flatten().InnerExceptions) { Console.WriteLine(ex.Message); } throw; } catch (Exception ex) { Console.WriteLine($"Load Failure: {ex.Message}."); DropDatabaseIfExist(conn); } conn.Dispose(); Console.WriteLine("Press any key to exit."); Console.ReadLine(); }
/// <summary> /// Create a context sensitive rotating tip module that displays on death /// </summary> /// <param name="context">The game's context</param> public GameTips(GameContext context) { this.context = context; tips = TipLoader.GetTips(context); mode = TipMode.OnDeath; Scramble(new List <string>(tips.ToArray())); Initialize(); }
/// <summary> /// Create a tip module with the specified tip display mode /// </summary> /// <param name="context">The game's context</param> /// <param name="mode">The mode to display tips with</param> public GameTips(GameContext context, TipMode mode) { this.context = context; if (mode == TipMode.FullRotating) { tips = TipLoader.GetTips(); } else { tips = TipLoader.GetTips(context); } this.mode = mode; Scramble(new List <string>(tips.ToArray())); Initialize(); }
// try to load tip from resources public void TipLoaderFromResources() { // unset current tip if exists and create game object with TipLoader tip = null; GameObject tipLoaderGameObject = new GameObject("Test tip loader"); TipLoader tipLoader = tipLoaderGameObject.AddComponent <TipLoader>(); // tip loaded event TipLoader.OnTipLoaded += TipLoaded; // load tip tipLoader.Load(); // if tip is not null, the test succeeded Assert.IsNotNull(tip); TipLoader.OnTipLoaded -= TipLoaded; }
// try to load tip from web public IEnumerator TipLoaderFromWeb() { // unset current tip if exists and create game object with TipLoader tip = null; GameObject tipLoaderGameObject = new GameObject("Test tip loader"); TipLoader tipLoader = tipLoaderGameObject.AddComponent <TipLoader>(); // load from web tipLoader.loadFromWeb = true; tipLoader.url = "davand.net/app.php"; // tip loaded event TipLoader.OnTipLoaded += TipLoaded; // load tip tipLoader.Load(); // wait few seconds while tip loads yield return(new WaitForSeconds(3)); // if tip is not null, the test succeeded Assert.IsNotNull(tip); }
private void Test(bool loadFromWeb) { // load sceneA, if sceneA is current scene then load sceneB string sceneForLoad = SceneManager.GetActiveScene().name.Equals("sceneA") ? "sceneB" : "sceneA"; // if SceneLoader instance exists, set sceneLoaderPrefab as loader's game object GameObject sceneLoaderPrefab = SceneLoader.Instance?.gameObject; // if if SceneLoader instance doesn't exists, create main camera and the SceneLoader from prefab if (SceneLoader.Instance == null) { GameObject cam = new GameObject("Main Camera"); cam.AddComponent <Camera>().tag = "MainCamera"; sceneLoaderPrefab = AssetDatabase.LoadAssetAtPath <GameObject>("Assets/SLoader/Prefabs/SceneLoader.prefab"); } if (loadFromWeb) { // test for loading a tip from web TipLoader tipLoader = sceneLoaderPrefab.GetComponent <TipLoader>(); tipLoader.loadFromWeb = true; tipLoader.url = "davand.net/app.php"; } if (SceneLoader.Instance == null) { // if loader doesn't exists instantiate it, and set the first scene for loading MonoBehaviour.Instantiate(sceneLoaderPrefab); SceneLoader.Instance.firstSceneToLoad = sceneForLoad; } else { // load scene SceneLoader.Instance.LoadScene(sceneForLoad); } }