public void RestartGame() { currentIndex = SceneManager.GetActiveScene().buildIndex; //Debug.Log("Level Start - " + (currentIndex + 1)); TinySauce.OnGameStarted(currentIndex.ToString()); SceneManager.LoadScene(currentIndex); }
void VoodooStart() { #if VOODOO_LEVEL TinySauce.OnGameStarted("" + Level); #elif VOODOO_NO_LEVEL TinySauce.OnGameStarted("game"); #endif }
public IEnumerator LoadSameLevel(float second) { yield return(new WaitForSeconds(second)); CameraManager.INSTANCE.canFollow = true; DestroyAll(); LoadLevel(level); PlayerPrefs.SetInt("level", level); PlayerPrefs.Save(); TinySauce.OnGameStarted("LevelManager_LoadSameLevel-" + "Level-" + (level) + "Try_Level-" + (++deathCountSameLevel).ToString() + "_Time-" + (int)Time.time); }
public void onStartGame() { Time.timeScale = 1f; TinySauce.OnGameStarted(); isGameStarted = true; isGameOver = false; globalScrollSpeed = startGlobalScrollSpeed; oldGlobalScrollSpeed = startGlobalScrollSpeed; gamePlayTime = 0f; score = 0; earthScore = 0; }
private void GenerateLevel() { TinySauce.OnGameStarted(PlayerPrefs.GetInt("Level").ToString()); CubesOnScene[0] = FirstCube; for (int i = 1; i <= 19; i++) { Vector3 tempPos = SetNewCubePos(i); CubesOnScene[i] = Instantiate(CubePrefab, tempPos, FirstCube.transform.rotation); CubePositionsX[i - 1] = tempPos.x; } }
public IEnumerator NextLevel(float second) { yield return(new WaitForSeconds(second)); DestroyAll(); level++; level = level % 16; LoadLevel(level); CameraManager.INSTANCE.canFollow = true; PlayerPrefs.SetInt("level", level); PlayerPrefs.Save(); TinySauce.OnGameStarted("LevelManager_NextLevel-" + "Level-" + level.ToString() + "_Time-" + (int)Time.time); }
public void StartGame() { TinySauce.OnGameStarted(); SetIngredientsToTab(); _playerController.StartGame(); _defaultCameraPosition = _mainCamera.transform.position; _defaultCameraRotation = _mainCamera.transform.rotation; _burger.BurgerStableActive(true); _scoreComponent.gameObject.SetActive(true); _gameArrow.SetActive(true); }
void Start() { Slider.maxValue = maxvalue; Slider.value = 0; DiamondUI.text = PlayerPrefs.GetInt("totaldiamond", 0).ToString(); clt = PlayerPrefs.GetInt("CLT_p", 1); CLuiT.text = clt.ToString(); int nl = clt + 1; NLuiT.text = nl.ToString(); /* leveltoload = PlayerPrefs.GetInt("currentlevel", 0); * SceneManager.LoadScene(leveltoload);*/ TinySauce.OnGameStarted(levelNumber: clt.ToString()); }
void StartLevel() { if (themeMenu.activeSelf) { themeMenu.SetActive(false); } if (!gameMenu.activeSelf) { gameMenu.SetActive(true); } if (levelUpCanvas.activeSelf) { LeanTween.cancel(nextLevelText.gameObject); levelUpCanvas.SetActive(false); } int level = GlobalVariables.currentLevel; TinySauce.OnGameStarted(levelNumber: level.ToString()); levelText.text = "Level " + level.ToString(); if (level == 1) { levels.transform.Find("Level" + level.ToString()).gameObject.SetActive(true); } else { if (levels.transform.childCount < level) { PlayerPrefs.SetInt("level", PlayerPrefs.GetInt("level", 1) - 1); unlockedNewTheme = false; BackToMainMenu(); } levels.transform.Find("Level" + (level - 1).ToString()).gameObject.SetActive(false); levels.transform.Find("Level" + level.ToString()).gameObject.SetActive(true); if (unlockedNewTheme) { unlockedNewTheme = false; FindObjectOfType <CustomizationManager>().SelectActiveTheme(); } } }
// Start is called before the first frame update void Start() { currentSceneIndex = SceneManager.GetActiveScene().buildIndex; TinySauce.OnGameStarted(levelNumber: (currentSceneIndex + 1).ToString()); instance = this; if (loseCanvas != null) { loseCanvas.SetActive(false); } //this stuff will be set active after you win the level foreach (var item in activateStuff) { item.SetActive(false); } }
public void NextLevel() { currentIndex = SceneManager.GetActiveScene().buildIndex; if (currentIndex < 6) { PlayerPrefs.SetInt("LevelNumber", PlayerPrefs.GetInt("LevelNumber") + 1); TinySauce.OnGameStarted(PlayerPrefs.GetInt("LevelNumber").ToString()); SceneManager.LoadScene(currentIndex + 1); SaveGame(); } else { PlayerPrefs.SetInt("LevelNumber", PlayerPrefs.GetInt("LevelNumber") + 1); TinySauce.OnGameStarted(PlayerPrefs.GetInt("LevelNumber").ToString()); SceneManager.LoadScene(1); SaveGame(); } }
void Awake() { if (!PlayerPrefs.HasKey("LevelNumber")) { PlayerPrefs.SetInt("LevelNumber", 1); TinySauce.OnGameStarted("1"); } if (PlayerPrefs.GetInt("ExitLevel") >= 1 && PlayerPrefs.GetInt("ExitLevel") <= 6) { SceneManager.LoadScene(PlayerPrefs.GetInt("ExitLevel")); TinySauce.OnGameStarted(PlayerPrefs.GetInt("ExitLevel").ToString()); } else { SceneManager.LoadScene(1); TinySauce.OnGameStarted("1"); } }
public void LoadSameLevel() { TinySauce.OnGameStarted(PlayerPrefs.GetInt("Level").ToString()); playerBall.GetComponent <Rigidbody>().MovePosition(playerInitialPos); for (int i = 0; i < 19; i++) { Destroy(CubesOnScene[i]); //Destroy all cubes, broken or unbroken } CubesOnScene[0] = Instantiate(CubePrefab, firstCubeTransform.position, firstCubeTransform.rotation); Vector3 pos = firstCubeTransform.position; move.score = 0; GameObject.Find("Score_New").GetComponent <Text>().text = ""; for (int i = 0; i < 18; i++) { pos.x = CubePositionsX[i]; pos.z += 25f; CubesOnScene[i + 1] = Instantiate(CubePrefab, pos, firstCubeTransform.rotation); } }
// Start is called before the first frame update void Start() { PlayerPrefs.DeleteAll(); //init Voodoo TinySauce.OnGameStarted(cur_level.ToString()); //init character weight = start_weight; rb = this.GetComponent <Rigidbody>(); UiController = GameObject.FindGameObjectsWithTag("Ui")[0].GetComponent <UiController>(); //init Dam damPieces = GameObject.FindGameObjectsWithTag("DamPieces"); damI = damPieces.Length; //init borders left_border = left_border_object.transform.position.z; right_border = right_border_object.transform.position.z; //init obstacles obstacles = GameObject.FindGameObjectsWithTag("Obstacle"); obstacles_class = new Obstacles[obstacles.Length]; obstacles_renderer = new Renderer[obstacles.Length]; obstacles_collider = new Collider[obstacles.Length]; for (int i = 0; i < obstacles.Length; i++) { obstacles_class[i] = obstacles[i].GetComponent <Obstacles>(); obstacles_renderer[i] = obstacles[i].GetComponent <Renderer>(); obstacles_collider[i] = obstacles[i].GetComponent <Collider>(); } updateObstacles(); SpawnerRef = GameObject.FindGameObjectWithTag("Respawn"); //init colliders min_collision_radius = GetComponent <SphereCollider>().radius; min_trigger_scale = GetComponent <BoxCollider>().size; LoadSaves(); }
private void GameIsStarting() { ActiveScripts(); TinySauce.OnGameStarted(SceneManager.GetActiveScene().buildIndex.ToString()); }
private void Start() { TinySauce.OnGameStarted(); }
public void GameStarted() { TinySauce.OnGameStarted(); }
public void Send_StartEvent() { TinySauce.OnGameStarted("(!)_START_EVENT_DEBUG_(!)"); DisplayFeedbackText("Start event sent successfully."); }