private void _Resume() { if (!IsPaused) { return; } if (!_endCheckTimer.Enabled && Sequence != null) { IsPaused = false; TimingSource.Resume(); _ResumeMedia(); _endCheckTimer.Enabled = true; } }
private void _Resume() { if (!IsPaused) { return; } if (!_endCheckTimer.IsRunning && Sequence != null) { IsPaused = false; TimingSource.Resume(); _ResumeMedia(); _endCheckTimer.Start(); } }