Пример #1
0
    public IEnumerator FreeAttack()
    {
        MM.TurnOff();
        AnM.MovePlayerToEnemy();
        status.text = "Get Ready";

        //wait for new beat to start
        yield return(new WaitUntil(() => TM.BeatLast()));

        yield return(new WaitUntil(() => TM.BeatOne()));

        yield return(new WaitUntil(() => TM.BeatLast()));

        isAttacking = true;
        IV.Enable();
        status.text = "Attack";

        yield return(new WaitUntil(() => TM.BeatOne()));

        yield return(new WaitUntil(() => TM.BeatLast()));

        status.text = "Enemy Turn";
        isAttacking = false;
        IV.Disable();
        AnM.PlayerToIdle();
        StartCoroutine(Defend());
    }