private void PlayModeChange(PlayModeStateChange change) { if (change == PlayModeStateChange.ExitingEditMode) { TimingDebugger.ClearAll(); } }
private void OnGUI() { FillGrid(TimingDebugger.root, grid); grid.DisplayGUI(position.width); if (GUILayout.Button("Reset")) { TimingDebugger.ClearAll(); grid.Clear(); } }