public void OnSceneLoaded(Scene scene, LoadSceneMode mode) { if (scene.name == "World_scene") { m_timer = new TimerUtil(); m_timer.Interval = (double)m_secondsLeft; m_timerText.text = m_timer.GetMinutesString(0.0); m_timer.Elapsed += OnElapsedTimer; m_timer.Start(); m_timer.Enabled = true; m_timer.AutoReset = false; GameManagerResourcers.Instance.spawnTargets(); GameManagerResourcers.Instance.SpawnOwnVehicle(); isGameStarted = true; } }