Пример #1
0
        private void Update()
        {
            if (IsWaiting)
            {
                return;
            }

            if (following)
            {
                Follow.TriggerUpdate();
            }
            else
            {
                Vector3 velocity = Follow.PhysicsController.CurrentVelocity;
                if (velocity == Vector3.zero)
                {
                    TimerTracker.SetTimer(idleWaitTimerID, idleWaitDuration);
                }
            }
        }
Пример #2
0
    protected bool UseItem(Item.Type type)
    {
        bool used       = false;
        int  amountUsed = 0;

        switch (type)
        {
        default: break;

        case Item.Type.RepairKit:
            used       = true;
            amountUsed = 1;
            break;
        }
        if (used)
        {
            TimerTracker.SetTimer(itemUseCooldownTimerID, itemUseCooldownDuration);
            OnItemUsed?.Invoke(type, amountUsed);
        }
        return(used);
    }
Пример #3
0
        public void Activate()
        {
            if (isActivated || ignore)
            {
                return;
            }
            if (!isRepeatable && activationCount > 0)
            {
                return;
            }

            if (isTimedPrompt)
            {
                PR.PromptSendRequest(text, text);
                TimerTracker.SetTimer(text, promptDuration);
                TimerTracker.SetFinishAction(text, Deactivate);
            }
            else
            {
                PR.PromptSendRequest(text, text);
            }
            SetIsActivated(true);
            activationCount++;
        }