private void Start() { Debug.Log("GameStart..."); TimerSys timerSys = GetComponent <TimerSys>(); timerSys.InitSys(); }
private void Start() { TimerSys timerSys = GetComponent <TimerSys>(); timerSys.Init(); AddTimerTask(); }
public void Init() { Instance = this; pt.SetLog((string info) => { Debug.Log("PETimerLog" + info); }); }
public void InitSys() { Instance = this; pt = new PETimer(); pt.SetLog((string info) => { Debug.Log("PETimeLog:" + info); }); //pt.SetLog(delegate(string info) { // Debug.Log("PETimeLog:" + info); }); Debug.Log("TimerSys Init Done"); }
// Start is called before the first frame update void Start() { //初始化定时类 TimerSys timerSys = GetComponent <TimerSys>(); timerSys.Init(); btn.onClick.AddListener(ClickAddBtn); btnD.onClick.AddListener(ClickDelBtn); btnR.onClick.AddListener(ClickRepBtn); btnF.onClick.AddListener(ClickAddFBtn); btnFD.onClick.AddListener(ClickDelFBtn); btnFR.onClick.AddListener(ClickRepFBtn); }
void Start() { TimerSys timerSys = GetComponent <TimerSys>(); timerSys.InitSys(); }
/// <summary> /// 初始化脚本 /// </summary> public void InitSys() { Instance = this; timer = new PETimer(); timer.SetLog((info) => Debug.Log(info)); }
public void Init() { Instance = this; tid = 0; }
void Start() { timerSys = new TimerSys(); timerSys.InitSys(); uiMng = UIManager.InitUiMng(); }
public void InitSys() { Instance = this; Debug.Log("TimerSys Init Done"); }