Пример #1
0
 public override void DoAction(IEventArgs args)
 {
     if (remove)
     {
         args.GameContext.sceneObject.DestroyAllEntities();
     }
     else
     {
         if (MapConfigPoints.current != null)
         {
             if (MapConfigPoints.current.IDPints.Count == 0)
             {
                 Logger.Error("地图点位(组)数量为0!");
             }
             List <ItemDrop> list = new List <ItemDrop>();
             foreach (MapConfigPoints.ID_Point point in MapConfigPoints.current.IDPints)
             {
                 list.AddRange(SingletonManager.Get <FreeItemDrop>().GetDropItems(point.ID, args.GameContext.session.commonSession.RoomInfo.MapId));
                 Logger.InfoFormat("地图点位 {0} 上,将会刷新 {1} 个(组)物品", point.ID, list.Count);
             }
             if (list.Count > 0)
             {
                 TimerGameAction timer = new TimerGameAction();
                 timer.time  = "200";
                 timer.count = list.Count.ToString();
                 timer.SetAction(new RefreshItemAction(list));
                 timer.Act(args);
             }
         }
         else
         {
             Logger.Error("地图点位(组)不存在!");
         }
     }
 }
Пример #2
0
        public override void DoAction(IEventArgs args)
        {
            if (remove)
            {
                args.GameContext.sceneObject.DestroyAllEntities();
            }
            else
            {
                Accumulator <string> acc = new Accumulator <string>();
                if (MapConfigPoints.current != null)
                {
                    foreach (MapConfigPoints.ID_Point point in MapConfigPoints.current.IDPints)
                    {
                        List <ItemDrop> list = FreeItemDrop.GetDropItems(point.ID);

                        foreach (ItemDrop item in list)
                        {
                            acc.AddKey(string.Format("{0}_{1}", item.cat, item.id), 1);
                        }

                        TimerGameAction timer = new TimerGameAction();
                        timer.time  = "200";
                        timer.count = list.Count.ToString();
                        timer.SetAction(new RefreshItemAction(list));

                        timer.Act(args);
                    }
                }

                List <string> items = new List <string>();
                foreach (string key in acc.KeysSortedByValue())
                {
                    items.Add(string.Format("{0}={1}", key, acc.GetCount(key)));
                }
                Debug.LogFormat("items:\n{0}", string.Join("\n", items.ToArray()));
            }
        }