private void Update() { m_timerGame.TimerGameStart(m_physicsManager.timerGame.timer, 60 * 20f); switch (m_physicsManager.CurrentTeamTimer) { case 1: m_timerGame.TimerEquipeRED(m_physicsManager.timerRed.timer, 60f); break; case 2: m_timerGame.TimerEquipeBLUE(m_physicsManager.timerBlue.timer, 60f); break; case 3: m_timerGame.TimerEquipeGREEN(m_physicsManager.timerGreen.timer, 60f); break; case 4: m_timerGame.TimerEquipeYELLOW(m_physicsManager.timerYellow.timer, 60f); break; } }