Пример #1
0
        public void processEvent(EventObject eventObject)
        {
            int nID = eventObject.getEventType();
            int num = nID;

            if (num != 10)
            {
                if (num == 57)
                {
                    TimerEventObject timeEventObj = eventObject as TimerEventObject;
                    if (null != timeEventObj)
                    {
                        this.OnTimer(timeEventObj);
                    }
                }
            }
            else
            {
                PlayerDeadEventObject playerDeadEventObject = eventObject as PlayerDeadEventObject;
                if (playerDeadEventObject != null && null != playerDeadEventObject.getPlayer())
                {
                    this.OnRoleDead(playerDeadEventObject.getPlayer());
                }
            }
        }
Пример #2
0
 public void Remove(TimerEventObject obj)
 {
     if (null != obj)
     {
         obj.enable = 0;
     }
 }
Пример #3
0
    public TimerEventObject Add(int start, int interval, TimerEventObject.TimerProc proc, object o, int p1, int p2)
    {
        TimerEventObject obj = new TimerEventObject();

        obj.proc = proc;
        if (interval <= 0)
        {
            interval = 1;
        }
        obj.interval = interval;
        obj.obj      = o;
        obj.p1       = p1;
        obj.p2       = p2;
        obj.enable   = 1;
        obj.circle   = (short)(start / socket_size_);
        int index = start % socket_size_ + socket_index_;

        if (index >= socket_size_)
        {
            index = index - socket_size_;
        }

        list_[index].AddTail(obj);
        return(obj);
    }
Пример #4
0
 public void Clear()
 {
     for (int i = 0; i < socket_size_; i++)
     {
         PList head = list_[i];
         for (PListNode pos = head.next; pos != head; pos = pos.next)
         {
             TimerEventObject obj = (TimerEventObject)pos;
             obj.enable = 0;
             obj.proc   = null;
             obj.obj    = null;
         }
         head.Init();
     }
 }
Пример #5
0
    public void Process()
    {
        PList head      = list_[socket_index_];
        int   cur_index = socket_index_;

        socket_index_++;
        if (socket_index_ >= socket_size_)
        {
            socket_index_ = 0;
        }

        PListNode pos = null, n = null;

        for (pos = head.next, n = pos.next;
             pos != head;
             pos = n, n = pos.next)
        {
            TimerEventObject obj = (TimerEventObject)pos;
            if (obj.circle <= 0)
            {
                head.Remove(pos);
                if ((0 != obj.enable) && obj.proc(obj.obj, obj.p1, obj.p2))
                {
                    obj.circle = (short)(obj.interval / socket_size_);
                    int index = obj.interval % socket_size_ + cur_index;
                    if (index == cur_index)
                    {
                        obj.circle--;
                    }
                    if (index >= socket_size_)
                    {
                        index = index - socket_size_;
                    }
                    list_[index].Add(pos);
                }
                else
                {
                    obj.proc = null;
                    obj.obj  = null;
                }
            }
            else
            {
                obj.circle--;
            }
        }
    }
Пример #6
0
        public void OnTimer(TimerEventObject eventObj)
        {
            GameClient client = eventObj.Client;

            if (client.ClientData.CurrentArmorV < client.ClientData.ArmorV)
            {
                if (!client.buffManager.IsBuffEnabled(114))
                {
                    double rate    = Global.Clamp((double)eventObj.DeltaTicks / 1000.0, 0.0, 5.0);
                    int    max     = (int)RoleAlgorithm.GetExtProp(client, 119);
                    int    recover = (int)((double)max * RoleAlgorithm.GetExtProp(client, 121) * rate);
                    client.ClientData.CurrentArmorV += recover;
                    if (client.ClientData.CurrentArmorV > max)
                    {
                        client.ClientData.CurrentArmorV = max;
                    }
                    GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client, true, false, 4);
                }
            }
        }