// Update is called once per frame void Update() { if (this_timerController == null) { this_timerController = (TimerControllerScript)FindObjectOfType(typeof(TimerControllerScript)); Debug.Log("Tried to grab the object, in update, it's not present anywhere in scene"); } }
void Start() { Debug.Log("----- Start function for Timers! -------"); TimerController = GameObject.FindGameObjectWithTag("TimerController"); this_timerController = (TimerControllerScript)FindObjectOfType(typeof(TimerControllerScript)); if (my_fader == null) { Debug.Log("Fader not found!"); } if (TimerController == null) { Debug.Log("TimerController gameobject not found! "); } if (this_timerController == null) { if (TimerController != null) { this_timerController = TimerController.GetComponent <TimerControllerScript>(); } else { Debug.Log("TimerController gameobject not found! "); } if (this_timerController == null) { Debug.Log("Timercontroller script not grabbed from the timerController obj"); } } else { Debug.Log("Found the timercontroller! "); if (isLocalPlayer) { Debug.Log("Local player is now registering! "); CmdRegisterThisPlayer(this.gameObject); } } }