private void GameStartSignal() { timerController.Display(); timerController.Run(roundDuration.Minutes, roundDuration.Seconds); delayedAction = delayedActionPool.Spawn(Loss, (float)roundDuration.TotalSeconds); }
private void GameStartSignal() { timerController.Display(); timerController.Run(roundDuration.Minutes, roundDuration.Seconds); delayedAction = delayedActionPool.Spawn(Loss, (float)roundDuration.TotalSeconds); }